Space Marine Gunslingers!

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psiekier ( 246 )
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Space Marine Gunslingers!

Post by psiekier »

So, I picked up this lad on the cheap because his hand flamer had already been removed:

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I already had one with a hand flamer, so I figured "what the heck, I can always convert this guy." For those of you not familiar with this model, he's carrying a bolt pistol in his right hand. It's out of sight, behind his leg. I thought maybe I'd tack on a plasma pistol or Third Edition bolt pistol to finish him out.

Under the rules for older editions, it didn't matter if an assault marine had two bolt pistols or a bolt pistol and a chainsword, as the second pistol simply counted as his additional close combat weapon. In 6th Edition, though, models with two pistols may fire both during the shooting phase (see "Gunslinger", Warhammer 40,000 Rulebook, page 52). This makes an enormous difference.

However, the way the current Space Marine codices are written, it's actually difficult to get this rule into play and, if you do, you most certainly sacrifice something.

My Blood Angels can do this with sergeants, Vanguard Veterans, Honour Guard and the Captain. Everyone else has to hand over his shooty weapon to get a better pistol. Sergeants often fill the role of "special close combat weapon delivery system", so robbing them of this by giving them two pistols takes away from a real threat to the enemy. In fact, this is true of just about every case where I can think of to throw this in.

Can anyone think of some amazing benefit that I may have missed?
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kturock ( 592 )
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Re: Space Marine Gunslingers!

Post by kturock »

Cypher has 2 pistols and this rule. I THINK he has a bolt pistol and a plasma pistol.
[I'm too lazy to look up the book or model.] ;-)
Last edited by kturock on Fri May 02, 2014 9:07 pm, edited 1 time in total.
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psiekier ( 246 )
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Re: Space Marine Gunslingers!

Post by psiekier »

kturock wrote:Cypher has 2 pistols and this rule. I THINK he has a bolt pistol and a plasma pistol.
You don't have to be Cypher to tote around two pistols. I could take a squad of ten Vanguard Veterans, and kit out the squadboyz this same way - although Cypher has some additional special rules and a higher BS that make him quite the shootist compared to a regular old Space Marine - or even a veteran!

Thing is, I doubt it's actually worth it to do something like this, and that's why I'm asking for other opinions.
  • Sergeants, especially in tactical squads, need to be the one carrying a special close combat weapon like a power fist or thunder hammer. This comes at the cost of being able to carry two pistols, though, making them somehwat less shooty but much more fighty.
  • Similarly, a Captain, with his high WS, multiple Attacks, extra Wounds, and Iron Halo, is well suited to slugging it out in close combat. You could go crazy and buy him two plasma pistols, though. With his higher BS, he hits on anything but a 1; this means he'll either hit with both gunz, or suffer a wound from "Gets Hot!". Unlike regular Space Marines, Blood Angel officers can not buy Artificer Armour, so the save on "Gets Hot!" is a 3+, but, thankfully, as a mighty hero, the Captain has wounds to spare. Still, this model starts at 100 points, and buying him two pistols means he can't take a snazzy close combat weapon at all!
  • Honour Guard and Vanguard Veterans - here's where things get really interesting. Right out of the gates, I'm tempted to say this is a poor choice for Vanguard Vets because it limits them to S4 hits with no AP if you elect to perform a "Heroic Intervention" upon arriving from Deep Strike - plus they're not allowed to shoot if they do this. However, the squadboyz of both units can swap out for two pistol armament. The Sanguinary Novitiate in the Honour Guard can't buy options, limiting that unit to only four configurable models, but in a squad of ten Vanguard Veterans, all nine squadboyz could have two pistols (including the aforementioned two plasma pistols, but also infernus pistols or hand flamers as well!) if you're willing to shell out the extra points!
The most interesting combination - ten Vanguard Veterans with jump packs and two awesome pistols per squadboy - is a whopping 585 points with no extras. It's 600 points if you give the sergeant an awesome pistol too. This essentially doubles their cost. All other things being equal, though, you would get at least one turn with 19 S7 AP2 shots; but how likely are you to make your points back before either being slaughtered by return fire (assuming you didn't vapourise all hostiles with your initial barrage) or losing valuable manpower due to "Gets Hot!"?

Bargain hunters might note that instead of jump packs, you could herd a Vanguard squad into a Drop Pod, saving 65 points over the cost of jump packs. Additionally, were one so inclined, you could take hand flamers as pistols, saving a further 95 points (assuming your sergeant wants one instead of a plasma pistol, too). Given the way shooting with multiple templates works (see Warhammer 40,000 Rulebook, page 53), there's an enormous potential for blasting some poor enemy squad with a truckload of S3 AP6 wounds, provided you could arrange your own models so that every lad could fire without striking his fellows. As an added bonus, any enemy who charged you in response could potentially be facing a Wall of Death (see Warhammer 40,000 Rulebook, page 52) with 10d3 automatic hand flamer hits!
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Re: Space Marine Gunslingers!

Post by Wilsmire »

Also every member of a dark angel vet squads can all have a bolt pistol and a plasma pistol. And if you are worried about return fire the whole squad can have storm sheilds
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Re: Space Marine Gunslingers!

Post by spiralingcadaver »

Wilsmire wrote:Also every member of a dark angel vet squads can all have a bolt pistol and a plasma pistol. And if you are worried about return fire the whole squad can have storm sheilds
Do storm shields not take up a weapon slot any more?
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Re: Space Marine Gunslingers!

Post by 3eland »

spiralingcadaver wrote:
Wilsmire wrote:Also every member of a dark angel vet squads can all have a bolt pistol and a plasma pistol. And if you are worried about return fire the whole squad can have storm sheilds
Do storm shields not take up a weapon slot any more?
No, however you cannot gain +1 for wielding two weapons if you had two. Most of the time it is "Add a Stormshield" or "can take from wargear list". I'm sure in some armies it's exchange.
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Re: Space Marine Gunslingers!

Post by spiralingcadaver »

Ah, haven't looked at the codex a ton recently.

Cool to hear that, definitely opens up some interesting options.
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Re: Space Marine Gunslingers!

Post by psiekier »

3eland wrote:No, however you cannot gain +1 for wielding two weapons if you had two. Most of the time it is "Add a Stormshield" or "can take from wargear list". I'm sure in some armies it's exchange.
That's right. For Dark Angels Company Veterans, storm shields are an "any model may take" add-on. A squad of ten Dark Angel company vets with bolt pistol, plasma pistol, and storm shield would be 430 points. Even though, nominally, one member of the squad has the rank of Brother-Sergeant, most of the options (excepting special or heavy weapons) are available to any model.

For Blood Angels Vanguard Veterans, though:
  • The price per additional model is higher by two points
  • A storm shield is a "may exchange" item, and costs twice as much as it does for Dark Angels (?!?)
  • The Blood Angels Vanguard Sergeant carries a power sword, which he may not exchange for a better shoota - so no gunslinging for him
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Re: Space Marine Gunslingers!

Post by Wilsmire »

The storm sheild is like 5 or 10 points I think
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Re: Space Marine Gunslingers!

Post by optimusprime14 »

3eland wrote:
spiralingcadaver wrote:
Wilsmire wrote:Also every member of a dark angel vet squads can all have a bolt pistol and a plasma pistol. And if you are worried about return fire the whole squad can have storm sheilds
Do storm shields not take up a weapon slot any more?
No, however you cannot gain +1 for wielding two weapons if you had two. Most of the time it is "Add a Stormshield" or "can take from wargear list". I'm sure in some armies it's exchange.
You can gain the +1A if you have 2 pistols and a storm shield though. The SS just grants a 3++, there is nothing that says you have to "hold" it in CC. It does have the restriction that it doesn't grant a +1A if it is being used with a single CCW, but nothing about 2 CCW/pistols and a SS.

I've used the 5 BA Honour guard with 2 x hand flamers ecah in a DP. They work if you really need something BBQ'd. I've used them against a squad of pathfinders hinding in ruins. I was willing to waste my 250+ unit on a 88 pt unit because it meant he didn't have those markerlights for the rest of the game.
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Re: Space Marine Gunslingers!

Post by 3eland »

I'm not sure if that is allowed Optimus. Pistols in close combat are treated as a close combat weapons:
Pistols as Close Combat Weapons
A pistol can be used as a close combat weapon. If this is done, use the profile given above – the Strength, AP and special rules of the pistol’s shooting profile are ignored
Which would mean the profile would be

Range: -
Strength: User
AP: -
Type: Melee

So having two pistols count as two melee which you cannot gain the +1 from having the shield.

Storm Shield:
A model with a storm shield has a 3+ invulnerable save.
In addition, a model equipped with a storm shield can
never claim the + 1 bonus Attack for being armed with
two Melee weapons in an assault.
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Re: Space Marine Gunslingers!

Post by psiekier »

optimusprime14 wrote:You can gain the +1A if you have 2 pistols and a storm shield though. The SS just grants a 3++, there is nothing that says you have to "hold" it in CC. It does have the restriction that it doesn't grant a +1A if it is being used with a single CCW, but nothing about 2 CCW/pistols and a SS.
Huh. Not sure what codex you're reading from, but the Space Marine, Dark Angel, and Blood Angel codices all have very similar language that says you can never count the +1 for having two hand weapons:
Space Marines Codex, page 125 wrote:In addition, a model equipped with a storm shield can never claim the +1 Attack gained for being armed with two Melee weapons in an assault.
Blood Angels Codex, page 62 wrote:A model equipped with a storm shield can never claim the +1 Attack bonus for being armed with two close combat weapons in an assault.
Dark Angels Codex, page 64 wrote:In addition, a model equipped with a storm shield can never claim the +1 bonus Attack for being armed with two Melee weapons in an assault.
If you want your extra attack, you have to have a Combat Shield, which isn't worth the points if you ask me!
optimusprime14 wrote:I've used the 5 BA Honour guard with 2 x hand flamers ecah in a DP. They work if you really need something BBQ'd. I've used them against a squad of pathfinders hinding in ruins. I was willing to waste my 250+ unit on a 88 pt unit because it meant he didn't have those markerlights for the rest of the game.
Now that's the kind of advice I'm looking for. I don't often take flamer weapons, as even if you are able to ignore cover with the template, many of the juicier targets have a better armour save than the cover would have given them anyway. Still, with eight hand flamer templates wrapped over a small squad huddled in a woods or ruins, somebody's gonna fail an armour save!
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Re: Space Marine Gunslingers!

Post by optimusprime14 »

I stand corrected, I should have checked the wording on it. I always assumed that it was the shield that didn't grant the +1. Cheers guys. Not that this situation has ever come up, I don't think I've ever seen someone put 2 CCW and a shield on a model, way too many points invested there.

Psiekier I had reasonable success with the drop HG with 2 x HF, but I have found that as the edition wears on and other codex's get updates that the point costs start to become more unbalanced. I find good old mech BA still hold up, 7th has helped with that.

Still I'll never forget the look on my fiend's face when they dropped down and caused 40 hits (5 hits per template, 8 templates) on his 15 man Necron warrior squad with both his overlord and cryptek. Only the overlord was left standing, which made him a very easy target for the rest of my forces.
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Re: Space Marine Gunslingers!

Post by 3eland »

optimusprime14 wrote:<SNIP>

Still I'll never forget the look on my fiend's face when they dropped down and caused 40 hits (5 hits per template, 8 templates) on his 15 man Necron warrior squad with both his overlord and cryptek. Only the overlord was left standing, which made him a very easy target for the rest of my forces.
LOL that's awesome.
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