Warning: This is going to ramble but hopefully in a good way.
Brian,
Off Topic
I am so sick of everyone's griping back and forth on this issue. Everyone seems to WANT to argue about it, whether it really affects them or not. I have a friend like that who is constantly griping about a house rule in our Star Wars RPG Game. He is benefiting from the rule and yet is opposing it. There are two players in the group that are not benefitting from it, and they have no problem with it. Some people just want to argue for the sake of hearing their own voice, or in this case, seeing their argument in print. I am going to try to address your question directly and NOT the childish and asinine argument that has sprung up around it.
Brian Adair wrote:Folks,
After I am finished with my SW army, I am considering moving on to a mech force. I really like the Baal Predators so I am thinking going with Blood Angels or Ravenguard. My question to you as opponents both in basement games and competitive tourney games is if I painted up everything in SW colors (just get the Baal Predator Tops etc) would anyone have problems with me playing as "counts as" or for all intents and purposes would it be better to make an 1850 mech list for Blood Angels and be done with it?
The predators would just require a Baal top
The dreads just magnetized arms
My biggest problem model wise would be using GH to represent Blood Angel Tac squads or Skyclaws as BA Assault Troops. Don't hold back on me on this one, if it would irritate you, I want to know.
Thanks.
On Topic
Brian,
I hope you find at least a little of this useful.
Don’t forget about the rules for detachments. If the battle is more than 2500 points you can have multiple detachments. As long as you meant the minimum requirements (usually 1 HQ, 2 Troops) you can field a force of SW alongside a force of BA. But, it should be obvious what they each are to your opponent.
Now if you want to build a unique chapter that pulls from various codexes, come up with a unique color scheme. Use whatever Iconography you want, even mix it up a little, but be as consistent as you can be at least within each company. If you want to field Baal Predators, you need to field at least 1 HQ and 2 Troops that count as Blood Angels, then you could field up to 3 Baal Predators. Now if you want to have two squads of counts as Wolf Guard as well, then you need to field at least 1 HQ and 2 Troops that count as Space Wolves. Unless you field Logan Grimnar, then the 2 squads of Wolf Guard are troops.
With a unique color scheme and/or iconography it is easier say
“Because I am fielding Samson (Sammael), all bike squads and Land speeders count as Ravenwing, but these tactical squads and baal predators over here lead by Dante all count as Blood Angels.”
“These squads that are part of the 2nd Company of the Blood Wolves led by Regulus Bloodmane (Ragnar Blackmane) have learned to control their Blood Rage, and therefore count as Space Wolves not Blood Angels.”
“All of my counts as BA Squads are all wearing helmets, All of my counts as SW Squads are without helmets to better take advantage of their Acute Senses.”
I’ve long had a vision of building my own chapter (since 2nd edition) The Black Wolves. It was to be a second founding of the Space Wolves that more closely followed the Codex Astartes, but still not exactly. They could use the combat squads rule and in 2nd edition, Sergeants had access to special weapons. The Chapter had long eschewed the use of Mk7 helmets after seeing the entire 5th company wiped out, most of them by taking a bolter round through the front grill of the new Mk7 helmets, so every full-fledged marine wore a Mk6 helmet. The beaked nose of the Mk 6 helmet was more likely to deflect a stray round than the newer Mk7 helmet. The 5th company came to be replaced by a Company of Battle Sisters, the Sisters of the Lady of the Wolf.
Squads were as follows:
Grey Hunters = Black Ranger Squads (BR) 5-10 Black Rangers, up to 2 special weapons, no heavy weapons, Sgt. w/ special weapon.
Blood Claws = Sharp Tooth Squads (ST). 5-10 Sharp Teeth, no special or heavy weapons, Sgt. w/ special weapon, jump packs optional.
Long Fangs = Long Fangs Squads (LF). 5 Long Fangs, 4 heavy weapons, Sgt. w/ special weapon.
My original chapter layout (for 2nd edition rules) consisted of the following companies all painted up in the same
unique color scheme.
- Company of the Great Wolf (Standard Space Wolf Chapter rules)
1st Company (Counts as Death Company consisting of 100 Terminators)
2nd-4th Companies - Battle Companies (100 marines, Standard Space Wolf Chapter Rules consisting of 6 BR squads, 2 ST squads, 4 LF squads)
5th Company - Battle Company Sisters of the Lady of the Wolf (100 SOB’s consisting of 6 BS squads, 2 SS squads, 4 Retributer squads
6th Company - Black Ranger Reserve Company (100 marines all mounted on bikes and landspeeders, Counts as Ravenwing)
7th Company - Black Ranger Reserve Company (100 marines, Standard Space Wolf Chapter Rules consisting of 10 BR squads)
8th Company - Sharp Tooth Reserve Company (100 marines, Standard Space Wolf Chapter Rules consisting of 10 ST squads 5 w/ jump packs, 5 w/o)
9th Company - Long Fang Reserve Company (100 marines, Standard Space Wolf Chapter Rules consisting of 20 5 man LF squads)
10th Company - Scout Company (100 scouts, 2 squads w/ BP/CCW, 2 squads w/ SG/BP, 2 squads w/ B/BP, 2 squads w/ SR/BP, 2 squads on bikes)
With the release 3rd, 4th, and now 5th edition rules, I know my Chapter layout would never fly. I still love Space Wolves, and there for I will probably build at least a company or so of Space Wolves.
But, my idea for a chapter all in Mk6 helmets just won’t die. This is partly because of the fact that I have collected over 100 metal Mk6 marines and almost 300 plastic mk6 heads over the years. If only GW had released a Plastic Mk 6 torso that wasn’t half covered by SW Stuff.
My current chapter layout (for 5th edition rules) consists of the following companies all in Mk6 helmets all painted up in the same
unique color scheme.
Except where noted they use the Standard SM Codex.
- 1st Company (Veteran Company 100 marines, even? mix of Terminators, Assault Terminators, Sternguard, and Vanguard)
2nd-5th Companies - Battle Companies (100 marines, 6 Tactical squads, 2 Assault squads in jump packs, 2 Devastator squads)
6th Company - Tactical Reserve Company (100 marines all mounted on bikes and landspeeders, Counts as Ravenwing, led by Sammael on Jet Bike)
7th Company - Tactical Reserve Company (100 marines, 10 Tactical squads)
8th Company - Assault Reserve Company (100 marines, consisting of 10 Assault squads 5 w/ jump packs, 5 w/o)
9th Company - Devastator Reserve Company (100 marines, consisting of 10 Devastator squads)
10th Company - Scout Company (100 scouts, 2 squads w/ BP/CCW, 2 squads w/ SG/BP, 2 squads w/ B/BP, 2 squads w/ SR/BP, 2 squads on bikes)
If I have Sammael on the field, all bike squads and Land speeders count as Ravenwing, the rest of the army is straight up Space Marines.
I hope that some of this helps and actually answers your question instead of trying to argue a one point of view or another that is mostly Off Topic.