40K Ork rules question

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MEDEVL ( 362 )
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40K Ork rules question

Post by MEDEVL »

So I have a question for anybody who might know the answer. In the new Ork codex it says that "for every 10 Gretchin you must take 1 Runtherd". So my question is how many Runtherds do you have to take for 11 Gretchin?? It would seem to be only 1 but sometimes the way GW writes rules bypasses the logic centers of my brain and I read things the way I think they should be rather than the way GW intended (and most other players interpret them). I think it's 1 Runtherd for every 10 full Grots, so up to 19 Grots would be one, but you would need 2 Runtherds if you had 20 Grots. Is that right???

If I'm infinging on GW's PRECIOUS IP then delete this post and chastise me, but I'm pretty confident I have a right to free speech and I'm not so sure I don't want to get into a fight with them about it.

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YoungWolf777 ( 1170 )
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Re: 40K Ork rules question

Post by YoungWolf777 »

I've had the same question in my brain. The way I think it works is this:

1-10 Grots = 1 Runtherd
11-20 Grots = 2 Runtherds
21-30 Grots = 3 Runtherds

Which makes sense in a twisted way, as it's "one Runtherd for every ten Grots". It's worded poorly IMHO, but I *think* that's the way it works.
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Re: 40K Ork rules question

Post by MagickalMemories »

There is no correct answer to the question.
GW's FAQ has not answered it.

This is a topic that is debated, sometimes HOTLY, on other web sites.

Some think it is as YW777 said, but others go by the strict interpretation that, if there aren't a full 10 Grots, then you don't need the extra Runtherd.

So, up to 19 = 1 Runtherd
20 - 29 = 2 Runtherd
30 = 3 Runtherd

That is the interpretation *I* go by... but there is NO official answer.


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Re: 40K Ork rules question

Post by porkuslime »

I had a similar query.. a local math grad student was ruling that "For every 10 boyz, you can upgrade one with a Big Shoota" to say that with 12 boyz, he qualified for 2 heavy guns. I floated that query on another site and was jumped on by about 10 guys who insisted that it was for every FULL 10. So, I think in your case up to 19 = 1 Runtherd.

Like MM said.. but if you go tourney hopping.. make sure that is the deal with the TOs..

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YoungWolf777 ( 1170 )
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Re: 40K Ork rules question

Post by YoungWolf777 »

Man, I *hate* stuff like this. :lol:

I had the same question about the HW Boyz. Good thing I don't play in tourneys. Or at all really for that matter...
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Re: 40K Ork rules question

Post by Adunaphel »

Did anybody email the rulezboyz? Or do they even have dem boyz anymore?

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Re: 40K Ork rules question

Post by usernamesareannoying »

Like MM said. For every ten you must take 1...
1-9 is less than 10 so 0.
1-19 is 10 once and then 9, its not 10 and 10 so you take 1
20-29 is 10, 10 and 9 so 2
etc...
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Re: 40K Ork rules question

Post by oaflord »

When my contact in Direct Services comes back from vacation on Thursday (also a Rulez Boy) I will validate and I am sure he will know as he has 16,000 points of Orks...lol

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Re: 40K Ork rules question

Post by Crestion du Sable »

usernamesareannoying wrote:Like MM said. For every ten you must take 1...
1-9 is less than 10 so 0.
1-19 is 10 once and then 9, its not 10 and 10 so you take 1
20-29 is 10, 10 and 9 so 2
etc...
This logic is astoundingly hollow towards the spirit of the rule, IMHO. The rule is to keep one Runtherd per ten Gretchen, so I would argue that 9 Gretchen would require 1 Runtherd, while 11 would require 2. I know I've ran across similar rules sometime or another in the last ten years of gaming, but I'll be durned if I can remember where they were. This same logic would allow for two big shootas in a unit of 11 boyz. Mind you, I don't play round base games (yet... an eldar battalion is setting in the too be assembled area), but the logic on "I don't have to buy two until I cross the 20 platform" is amazingly awkward for anyone who was a math major.

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YoungWolf777 ( 1170 )
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Re: 40K Ork rules question

Post by YoungWolf777 »

I'm amending my previous guess after rereading the book.

Gretchin
Unit Composition:
10-30 Gretchin
and 1-3 Runtherds

"For every 10 Gretchin you must take one Runtherd"

So in short:
10-19 Gretchin = 1 Runtherd (required)
20-29 Gretchin = 2 Runtherds (required)
30 Gretchin = 3 Runtherds (required)

There is no such thing as a Gretchin mob with less than 10 Grots, so the "9" argument is moot. At a minimum, you need 10 Gretchin and 1 Runtherd, period. You could buy 3 if you want for a smaller mob I suppose if you just pay the points for the Runtherd.

Boyz
Unit Composition: 10-30 Ork Boyz

"For every 10 Orks in the mob, one Ork may exchange his Slugga or Shoota for:"

The wording is pretty clear to me on that one. You must have 10 full Orks to qualify for the HW upgrade, so again:
10-19 Orks = 1 heavy weapon
20-29 Orks = 2 heavy weapons
30 Orks = 3 heavy weapons

I'm sometimes a betting man, and I'm willing to bet that's how the "Rulez Boyz" will spell it out. Hopefully I haven't repeated too much info from the codex to be troublesome, but the numbers from the army list entries are essential to draw the conclusion.
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Re: 40K Ork rules question

Post by mrrshann618 »

Basically how YoungWolf777 phrased it is how I interpreted the rules. You get one for every full 10. Taking the direct interpretation "For every 10 gretchin you must take one" That simply means you have 10, you take one runtherd, 20 two, 30 three. However going by the same rules I do not see a reason why you cannot take 10 gretching and 3 runtherd.

That mat not be in the spirit of the rules, but hey, maybe the other two runtherds were lax and lost their ten, so they went to help a buddy so his wouldn't leave :-D

The ork boys is a bit difference, there you need a full 10 to exchange.
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Re: 40K Ork rules question

Post by Ironhide »

I wouldn't interpret it that way. After all, the SW have to take three HQ if you play a 1750 pt game. Why not make a guy take 2 Runtherders for 11 gretchin? After all it will make people "hopefully" buy those runtherder models. Call GW and get a ruling from the Ruleboyz.
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Re: 40K Ork rules question

Post by MagickalMemories »

Frag the rulesboys.
Their word isn't worth squat in any forum or tournament.

Those of you who visit sites geared more towards gaming in general know what I mean. If you're in a discussion with someone and say, "Well, a Rulesboy told me that..." the discussion is over and you'll be roundly ridiculed. LOL

Same for a tourney.

Heck... somewhere, even GW tells you that their rulesboy answers are not endorsed.


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Re: 40K Ork rules question

Post by locust »

Not to mention the fact, that if you talk to two different rulezboyz, you'll likely get two different answers. So which one would you use, rulezboy #1 or rulezboy #2? My friends and I have had this problem in the past. Plus I think GW has gotten rid of the "official rulezboyz" anyway. The rule doesn't say that you cant have 3 runtherdz w/10 grots. (Maybe they're really unruly.) You just have have to get, the way I interpret it, 2 @ 20 and 3 @ 30.
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Re: 40K Ork rules question

Post by vesrian »

locust wrote:Not to mention the fact, that if you talk to two different rulezboyz, you'll likely get two different answers. So which one would you use, rulezboy #1 or rulezboy #2? My friends and I have had this problem in the past.


This isn't a bug, it's a feature! I don't know if they still have it, but there used to be a phone number for the rulezboyz. Whenever i called with a question and didn't like the answer, i'd just hang up and call back later to get a different opinion.
I recall that a group i played with wouldn't accept a rulezboy answer until three people had asked. We took whichever answer two of them agreed on. I believe this was later expanded to best out of 5. Then we gave up on the rulezboyz for reasons that should be obvious.

For what it's worth, i agree with the OP's interpretation for runtherds.
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