Starting a Sisters army with a Black Templar attachment
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Re: Starting a Sisters army with a Black Templar attachment
I haven't gotten any yet since I want to make up a list or two before I commit to that much pewter. I have the Codex though.
Another Question regarding the Seraphim, the modified list you recommended, that was 5 with two dual flamers? Furthermore, adding the 6th (from the extra Imm - Rhino), my worry is, is that going to be enough of them?
Another Question regarding the Seraphim, the modified list you recommended, that was 5 with two dual flamers? Furthermore, adding the 6th (from the extra Imm - Rhino), my worry is, is that going to be enough of them?
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- pretre ( 1340 )
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Re: Starting a Sisters army with a Black Templar attachment
You never have enough Seraphim, but it's a good start. Also, keep in mind that you have Celestine to tank wounds. You could always shuffle points to get a couple more seras.3eland wrote:I haven't gotten any yet since I want to make up a list or two before I commit to that much pewter. I have the Codex though.
Another Question regarding the Seraphim, the modified list you recommended, that was 5 with two dual flamers? Furthermore, adding the 6th (from the extra Imm - Rhino), my worry is, is that going to be enough of them?
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Re: Starting a Sisters army with a Black Templar attachment
Isn't the firepoint the top hatch? And don't you risk flaming your own Rhino that way?3eland wrote: NVM, the little hatch at the back. That is going to limit what can be hit with the Flamer no?
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Re: Starting a Sisters army with a Black Templar attachment
Yeah the top hatch at the back. The rectangle thing. Also, they FAQ'd it saying you don't hit the Rhino. Something about "The unit arcing it in a way to not hit" or something.s_o_r_r_o_w wrote:Isn't the firepoint the top hatch? And don't you risk flaming your own Rhino that way?3eland wrote: NVM, the little hatch at the back. That is going to limit what can be hit with the Flamer no?
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Re: Starting a Sisters army with a Black Templar attachment
Yes, the top hatch that opens up in the back. And no, vehicles have a specific exception for template weapons. It's in the main rulebook now.s_o_r_r_o_w wrote:Isn't the firepoint the top hatch? And don't you risk flaming your own Rhino that way?3eland wrote: NVM, the little hatch at the back. That is going to limit what can be hit with the Flamer no?
Agh, ninja'd.
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Re: Starting a Sisters army with a Black Templar attachment
The Sera Act of Faith, that includes Celest's shooting then too? Just says "If successful, all weapons in the Seraphim unit [...]".
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Re: Starting a Sisters army with a Black Templar attachment
Yes! So one heavy flamer and four hand flamers plus 2 bolt pistols per remaining chick all get shred.3eland wrote:The Sera Act of Faith, that includes Celest's shooting then too? Just says "If successful, all weapons in the Seraphim unit [...]".
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Re: Starting a Sisters army with a Black Templar attachment
Also, keep in mind that they can 'hide in close combat' with Hit & Run at Initiative 7.
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Re: Starting a Sisters army with a Black Templar attachment
That is bad ass.
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Re: Starting a Sisters army with a Black Templar attachment
Yeah, flame the crap out of someone. Charge. Lock up for a turn. Run away at the end of their turn. Rinse and repeat.3eland wrote:That is bad ass.
Seraphim/Celestine are pretty awesome.
Plus, people often underestimate them. Especially when a LRR is coming at them filled with terminators.
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Re: Starting a Sisters army with a Black Templar attachment
That was what I was thinking. LRR is pretty threatening, especially filled with Combat Face-Smashers. The Hit and Run/flamer combo is actually pretty sneaky yet pleasingpretre wrote:Yeah, flame the crap out of someone. Charge. Lock up for a turn. Run away at the end of their turn. Rinse and repeat.3eland wrote:That is bad ass.
Seraphim/Celestine are pretty awesome.
Plus, people often underestimate them. Especially when a LRR is coming at them filled with terminators.
~Ryan~
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Re: Starting a Sisters army with a Black Templar attachment
This thread has been very exciting.
I think it will work out! I will tweak a final list and plop it by you all for one last gander then I am going to try it out on Vassal.
I think it will work out! I will tweak a final list and plop it by you all for one last gander then I am going to try it out on Vassal.
~Ryan~
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Re: Starting a Sisters army with a Black Templar attachment
Oh, one last thing, the Bastion, with 4 HB Sisters and one on the Quad, how does the mounted HB work exactly? Say I had 2 more sisters running around, so they get to choose what gun they want to mount? Can it be safe to say the mounted HB are only 45 degree frontal cones?
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Re: Starting a Sisters army with a Black Templar attachment
Yeah, so the way it works.3eland wrote:Oh, one last thing, the Bastion, with 4 HB Sisters and one on the Quad, how does the mounted HB work exactly? Say I had 2 more sisters running around, so they get to choose what gun they want to mount? Can it be safe to say the mounted HB are only 45 degree frontal cones?
2 purchased HB per firepoint. Depending on how the bastion is constructed, you should always have at least 2 Fire points pointed in any given direction.
1 HB per side. Each of these has about a 45 degree traverse if you don't glue it. You generally can't get more than 1 on a target.
QuadGun. 360 degree traverse. You can generally see everything with this unless they are right on the bastion.
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Re: Starting a Sisters army with a Black Templar attachment
Very nice. I found the section in the rulebook that explains them. The emplaced weapons (the HB), they can fire on their own to the closest unit at BS2, so what if I went 6 Ret (4 HB, 1 Quad, 1 mounted HB on whatever side they are shooting on). Since 7 would be a single Sister on a different gun would it not?
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The rules for Bartertown can be found here: viewtopic.php?f=44&t=45470
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