open top
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juggernought ( 8 )
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open top
whats the general rule about open top vehicle and disembarking/assaulting??? is there a elimate on how far they can travel. 12,24, ????
You can't stop me! All you can do is try to out Maneuver me.
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usernamesareannoying ( 256 )
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Re: open top
24 inches with an extra 6 inches on the charge.
*notes about trading with me…
I do not like drawn out deals. Id like to have a deal signed and complete within 48 hours.
I abide by the unwritten rules… lower rating ships first pays first.
I always provide delivery confirmation and expect the same.
All deals are US only.
I do not like drawn out deals. Id like to have a deal signed and complete within 48 hours.
I abide by the unwritten rules… lower rating ships first pays first.
I always provide delivery confirmation and expect the same.
All deals are US only.
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juggernought ( 8 )
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Re: open top
so the trukk can move a full 24" dismark and still charge all in the same turn??
You can't stop me! All you can do is try to out Maneuver me.
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mrrshann618 ( 212 )
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Re: open top
You cannot disembark if the vehicle went flat out.
Thus orks can only move 12" (13" with red paint job) and still disembark.
Page 70, in the Fast Transport Vehicles section
Thus orks can only move 12" (13" with red paint job) and still disembark.
Page 70, in the Fast Transport Vehicles section
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Norseman ( 374 )
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Re: open top
For any reason if models leave their transport after going more than 12", they are considered destroyed. Minus special rules like red paint job and that one for stormtroopers dropping out of a Valkyrie. Ork ramshackle rules causing the orks to disembark ARE however just a cause for a normal disembarkation, so if you HAVE to disembark and you moved more than 12" you are dead.
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MagickalMemories ( 832 )
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Re: open top
What page is that rule on?Norseman wrote:For any reason if models leave their transport after going more than 12", they are considered destroyed. Minus special rules like red paint job and that one for stormtroopers dropping out of a Valkyrie.
Eric
Lower rating? You ship first.
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
I think what this situation needs is some imagination.
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Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
I think what this situation needs is some imagination.
"...I'm a nerd, and I'm here tonight to stand up for the rights of other nerds.” – Gilbert Lowell
Want my help with a BTR or backout? All messages sent/posted should be in CHRONOLOGICAL order. Otherwise, I just won't read it.
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Norseman ( 374 )
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Re: open top
I'm at work right now so cant get page number.
The disembarking section of the main rulebook. It states that you may not disembark if you travel over 12". It is clarified as well in the Adepticon FAQ as well.
Only thing that adds risk to going 24 inches and stopping right in front of your enemy.
The disembarking section of the main rulebook. It states that you may not disembark if you travel over 12". It is clarified as well in the Adepticon FAQ as well.
Only thing that adds risk to going 24 inches and stopping right in front of your enemy.
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usernamesareannoying ( 256 )
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Re: open top
interesting...Norseman wrote:For any reason if models leave their transport after going more than 12", they are considered destroyed. Minus special rules like red paint job and that one for stormtroopers dropping out of a Valkyrie. Ork ramshackle rules causing the orks to disembark ARE however just a cause for a normal disembarkation, so if you HAVE to disembark and you moved more than 12" you are dead.
if a transport moves 12 - 24 models may not disembark.
destroyed - wrecked - if a vehicle gets "wrecked" any model that can not disembark is destroyed.
the funny thing is if you get destroyed - explodes - youre actually better off becuse it does not have the caveat about troops that cant be deployed being destroyed.
*notes about trading with me…
I do not like drawn out deals. Id like to have a deal signed and complete within 48 hours.
I abide by the unwritten rules… lower rating ships first pays first.
I always provide delivery confirmation and expect the same.
All deals are US only.
I do not like drawn out deals. Id like to have a deal signed and complete within 48 hours.
I abide by the unwritten rules… lower rating ships first pays first.
I always provide delivery confirmation and expect the same.
All deals are US only.
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Norseman ( 374 )
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Re: open top
I think there it says somewhere that if a tank explodes they disembark as well, so they are destroyed as well.
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usernamesareannoying ( 256 )
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Re: open top
nope, just take x amount of hits and are placed where the vehicle was.Norseman wrote:I think there it says somewhere that if a tank explodes they disembark as well, so they are destroyed as well.
*notes about trading with me…
I do not like drawn out deals. Id like to have a deal signed and complete within 48 hours.
I abide by the unwritten rules… lower rating ships first pays first.
I always provide delivery confirmation and expect the same.
All deals are US only.
I do not like drawn out deals. Id like to have a deal signed and complete within 48 hours.
I abide by the unwritten rules… lower rating ships first pays first.
I always provide delivery confirmation and expect the same.
All deals are US only.
-
MagickalMemories ( 832 )
- Lord Logorrheic!
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Re: open top
The rule, basically, is that they can't voluntarily disembark. So, they can't move flat out & get out, but they CAN move flat out, get blowed to smithereens, then be ejected from the wreckage.
Nowhere in MY rulebook have I ever found any reference to what you're saying, Norse.
That would make Trukks very very bad.
Eric
Nowhere in MY rulebook have I ever found any reference to what you're saying, Norse.
That would make Trukks very very bad.
Eric
Lower rating? You ship first.
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
I think what this situation needs is some imagination.
"...I'm a nerd, and I'm here tonight to stand up for the rights of other nerds.” – Gilbert Lowell
Want my help with a BTR or backout? All messages sent/posted should be in CHRONOLOGICAL order. Otherwise, I just won't read it.
Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.
I think what this situation needs is some imagination.
"...I'm a nerd, and I'm here tonight to stand up for the rights of other nerds.” – Gilbert Lowell
Want my help with a BTR or backout? All messages sent/posted should be in CHRONOLOGICAL order. Otherwise, I just won't read it.
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usernamesareannoying ( 256 )
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Re: open top
eric, im gonna bring this up over on DD YMDC if youre interested.
at this point i actually agree with norse for the reasons i mentioned.
at this point i actually agree with norse for the reasons i mentioned.
*notes about trading with me…
I do not like drawn out deals. Id like to have a deal signed and complete within 48 hours.
I abide by the unwritten rules… lower rating ships first pays first.
I always provide delivery confirmation and expect the same.
All deals are US only.
I do not like drawn out deals. Id like to have a deal signed and complete within 48 hours.
I abide by the unwritten rules… lower rating ships first pays first.
I always provide delivery confirmation and expect the same.
All deals are US only.
- YoungWolf777 ( 1170 )
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Re: open top
I've been following this with interest, and I see a lot of contradictory statements here in this thread. Here's what I have in my (5th ed.) rulebook.
WH 40K Rulebook - 5th ed. (mini version)
page 66 - Embarking
page 67 - Effects of Damage Results on Passengers
page 70 - Fast Transport Vehicles
page 41 - Trukks
Special Rules: Ramshackle
The Ork Ramshackle rule supercedes the vehicle table, but again, does not differentiate results on how fast the vehicle moved.
So to sum up, here's my interpretation:
Move 0-12" (13" with Red Paint Job) - may Embark/Disembark freely.
Move 12.1"-24" - may not Embark/Disembark at all. Only Fast vehicles are capable of this.
Only the Vehicle Damage table specifies that a unit is forced to disembark, and gives specific results on what happens. Not just "auto destroyed." I can't discern where that ruling is coming from. Either they can't disembark, or the vehicle is wrecked/destroyed and results happen to the passengers.
WH 40K Rulebook - 5th ed. (mini version)
page 66 - Embarking
- Move to within 2" to embark.
- Disembark by placing within 2" of access point.
page 67 - Effects of Damage Results on Passengers
- Weapon Destroyed & Immobilised - no effect
Destroyed - wrecked - Passengers must immediately disembark and then take a Pinning test. Any models that cannot disembark are destroyed. After this, the vehicle becomes a wreck.
Destroyed - explodes! - The unit suffers a number of Strength 4, AP- hits equal to the number of models embarked, treated just like hits from shooting. The surviving passengers are placed where the vehicle used to be and then take a Pinning test.
- Fast vehicles are capable of a third level of speed, called 'flat out'. A fast vehicle going flat out moves more than 12" and up to 18".
page 70 - Fast Transport Vehicles
- Passengers may not embark onto or disembark from a fast vehicle if it has moved (or is going to move) flat out in that Movement phase.
page 41 - Trukks
Special Rules: Ramshackle
- If a Trukk suffers a Vehicle Destroyed! or Vehicle Explodes! (wrecked) result, roll on the Ramshackle table below and apply the result instead of the usual effects. If the Trukk suffers more than one Vehicle Destroyed! or Vehicle Explodes! result, roll one dice per result on the Ramshackle table, but only apply the lowest dice roll.
- 1-2: Kaboom! The Trukk explodes, catapulting flaming debris and stunned Orks in all directions. The Trukk is destroyed. All passengers and models within D6" take a Strength 3 hit. Surviving passengers must disembark and take a Pinning test.
- 3-4: Kareen! The shot sends the Trukk out of control. Move the Trukk 3D6" as far as possible in a random direction (the Ork player chooses if he rolls a Hit on the Scatter dice). Then apply the Kaboom! result above. If the Trukk would careen into enemy models or terrain, stop it 1" away.
- 5-6 Kerrunch! Something vital gives, but the Ork passengers bail out of their vehicle before it falls apart with a noise like a Meganob falling down a spiral staircase. The Ork passengers take no damage but must immediately disembark. The Trukk is then wrecked.
The Ork Ramshackle rule supercedes the vehicle table, but again, does not differentiate results on how fast the vehicle moved.
So to sum up, here's my interpretation:
Move 0-12" (13" with Red Paint Job) - may Embark/Disembark freely.
Move 12.1"-24" - may not Embark/Disembark at all. Only Fast vehicles are capable of this.
Only the Vehicle Damage table specifies that a unit is forced to disembark, and gives specific results on what happens. Not just "auto destroyed." I can't discern where that ruling is coming from. Either they can't disembark, or the vehicle is wrecked/destroyed and results happen to the passengers.
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Ironhide ( 92 )
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Re: open top
Actually it states you may not disembark in that movement phase. Emphasis on "that movement phase". So yes, you can disembark if your fast transport is destroyed in you opponent's shooting phase.Norseman wrote:I'm at work right now so cant get page number.
The disembarking section of the main rulebook. It states that you may not disembark if you travel over 12". It is clarified as well in the Adepticon FAQ as well.
Only thing that adds risk to going 24 inches and stopping right in front of your enemy.
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mrrshann618 ( 212 )
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Re: open top
Eldar Falcons and Eldar Wave Serpents are both fast and tank. In addition they both have Transport capacity.
There is a similar conversion going on over at Heresy Online.
In my oppinnion, the rules for destruction/explosion of the vehicle superceeds what ever conditions happend prior to the forced disembarking. I'm simply basing this off of the GW way of simply telling you the rules, without giving the exceptions. IE Flat out = No disembark. Destroyed/Explosion result = Follow what it states for those rules, Ignore any and all rules that related to the prior conditions as they are not explained.
As already stated Flat out states they cannot disembark that turn. However no mantion is made of when they can disembark and the rules are left hanging as is the ability to disembark/embark is decided for that turn alone based upon potential movement.
*Side note* Blood Angel rhinos can supercharge causeing them to be fast for that turn while still maintaining the Tank ability.
There is a similar conversion going on over at Heresy Online.
In my oppinnion, the rules for destruction/explosion of the vehicle superceeds what ever conditions happend prior to the forced disembarking. I'm simply basing this off of the GW way of simply telling you the rules, without giving the exceptions. IE Flat out = No disembark. Destroyed/Explosion result = Follow what it states for those rules, Ignore any and all rules that related to the prior conditions as they are not explained.
As already stated Flat out states they cannot disembark that turn. However no mantion is made of when they can disembark and the rules are left hanging as is the ability to disembark/embark is decided for that turn alone based upon potential movement.
*Side note* Blood Angel rhinos can supercharge causeing them to be fast for that turn while still maintaining the Tank ability.
For every battle honor, a thousand heroes die alone, unsung and unremembered.