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Eldar Grav Tank set up?

Posted: Sat May 08, 2010 4:30 pm
by MellowYellow
Hey folks,

I have been trying to mech my eldar list, so keep that in mind.

I have 3 eldar grav tanks that have been magnetized to either be falcons or fire prisms and 2 wave serpents.

I was wondering what would be the best setup/mix of tanks.

Obviously for horde armies you're gonna want fire prisms.
But for mech armies what do you want more? More fire prisms for high BS and AP. Or more falcons for high S shot volume and other weapons.
What other weapon do you put on your falcon? I generally mix it up with either EML or BL.
What do weapon do you put on your wave serpent? I usually go with SL because I generally use my serpents for scoring and anti-infantry.

Whats a good mix, 2 to 1? 1 to 2? all 3 the same?

Any tactical advice?





One more question.
When you drop DA 's out of the wave serpent to shoot at infantry. Do you turn the wave serpent and drop them? or drop them behind the wave serpent and try to shoot under it?

Re: Eldar Grav Tank set up?

Posted: Sun May 09, 2010 5:05 pm
by EZ mac
so because there hasn't been any response to this ill chime in....
MellowYellow wrote:Hey folks,

I have been trying to mech my eldar list, so keep that in mind.

I have 3 eldar grav tanks that have been magnetized to either be falcons or fire prisms and 2 wave serpents.

I was wondering what would be the best setup/mix of tanks.

Obviously for horde armies you're gonna want fire prisms.
But for mech armies what do you want more? More fire prisms for high BS and AP. Or more falcons for high S shot volume and other weapons.
What other weapon do you put on your falcon? I generally mix it up with either EML or BL.
What do weapon do you put on your wave serpent? I usually go with SL because I generally use my serpents for scoring and anti-infantry.

Whats a good mix, 2 to 1? 1 to 2? all 3 the same?

Any tactical advice?
I myself like just putting bright lances on all the serpents i take just because its twin linked. Straight up its cause it comes pre-guided and in my mind the exrta points are worth taking something that has about a 10%chance of killing anything with av 12+. I also will always take a shrukin cannon on them if i have points because its just too good to pass up, i mean a heavybolter with 24in range for 10points? yeah ill take it. I also take 3 with fire dragoons at 1850+ (min units btw), these are my anti tank whenever i get around to finishing up my eldar

As for falcons i like taking them for dakka and cheap dakka at that... scatterlaser/ shrukin cannon and a underslung cannon and probly stones so i can get the heck outta dodge if something goes wrong. I normally will take a farseer with guide to ensure the st6 lovlyness will actually hit. this tank has 2st8 shots and 6st6 shots which is perty good in my mind... also ill take 3 (yes only 2 will have farseers) they generally carry min units of DA so they will score and this package normally comes to around 300ish points (i think a little higher). If its 2000+ ill add on the silly halofeilds to all of them but less then that i prefer 3 cheapos then 2 expensivos

fire prisms i think are really good if you are playing a all jetbike army as you do not need the troop capacity of a falcon and do not have to spend the points which the falcon has built in for it. if i ever take them it would be 3 with stones so i can move it outta the way.

I generally like falcons more just because it can do anything and keep on tickin given the points.
One more question.
When you drop DA 's out of the wave serpent to shoot at infantry. Do you turn the wave serpent and drop them? or drop them behind the wave serpent and try to shoot under it?
If you have your serpents based high enough for you to see under then by all means do that as its like the tau trick but make sure you have stones on whatever the transport is so you can get outta there after all the shenanigans happens to the transport on the other players turn. Also its better to take 2 units and do a wall of serpents or falcons spaced .999in away from each other for maximum annoyance for the opponent. And 2 units will actually have a good chance of maiming the enemy unit.



But yeah thats my opinion on all this