Using multiple codexes?

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iPAINTminis ( 152 )
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Using multiple codexes?

Post by iPAINTminis »

Fellow Btowners, particular fellow Space Marine players.

Question for you...

Now I wouldn't call myself an experienced player, I'm first and foremost a painter, and I wouldn't say I'm that interested in playing in tournaments, so please withhold the "It won't fly in a tournaments" statements.

Okay so for my question...Is it possible to combine various aspects from more than one codex in a DIY Space Marine army? I like various aspects from both the 5th Ed SM Codex and the BT codex from 4th Ed. Is this copasetic? I don't have my BT codex sitting in front of me, but if I remember correctly there's no use of Devestator Squads? I also prefer a straight scout sniper squad vs. the combined Crusader squads. I also like the idea of a 10 man CCW squad, which is easily rectified with an assault squad minus jump packs and a rhino (though going with a large Vanguard squad is expensive).

So is this a feasible/playable option at a local shop or basement game?

My current army is being played depending on my mood with either codex, but I'd like to work out a list that uses some aspects from both. Meaning a successor BT chapter that follows some BT traditions and also traditional SM traditions.

Thoughts? Recommendations?

Thanks,
Brian Collazo
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starslayer ( 560 )
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Re: Using multiple codexes?

Post by starslayer »

You could use it with freinds or if you ask ahead of time- but not in Tourneys.

You could use a normal Codex Marines with your Black Templars. The loss/restriction of certain units is too balaance the other abilities the Templars have gained.
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Re: Using multiple codexes?

Post by iPAINTminis »

Yeah I kind of figured that would be the case. My issue right now is trying to figure out how to justify the Emperor's Champion and a Captain running in the same army as special characters when using the current edition SM Codex, though I know throwing in a command squad with the Captain does have the "company champion". I just don't want to field an apothecary figure with the command squad.

Thanks,
Brian Collazo
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osloco ( 210 )
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Re: Using multiple codexes?

Post by osloco »

What about instead of a command squad you use the champion in an Honour Guard squad with the relic blade upgrade. It's expensive, but fits as well.
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Re: Using multiple codexes?

Post by iPAINTminis »

Hmmm, didn't think about that.

Just ran the points, and it's actually not that much more expensive. Only costs me eliminating a 5 man assault squad to go that route.

Thanks,
Brian Collazo
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Duct-taping a Flamer to your Boltgun does not count as a Combi-weapon, and painting it pretty won't make it "Master Crafted"

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starslayer ( 560 )
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Re: Using multiple codexes?

Post by starslayer »

You could make the Emperor's champion another "Captain" with a powersword.
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Re: Using multiple codexes?

Post by Dakkar98 »

If you are playing a game for 2500+ points, you may play multiple detachments.
Edit - the players must agree to the maximum number of attachments. :oops:
Each detachment must have the minimum complement to be legal (standard is 1 HQ, 2 troops)
Beyond that you can take whatever from either codex.
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Re: Using multiple codexes?

Post by MagickalMemories »

Dakkar98 wrote:If you are playing a game for 2500+ points, you may play multiple detachments.
Each detachment must have the minimum complement to be legal (standard is 1 HQ, 2 troops)
Beyond that you can take whatever from either codex.
As I recall, however, that's something that the participants need to address between themselves, however.
Showing up for a big game with 2 armies to team up on someone with, unannounced, will generally not be happily received.

Eric
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Re: Using multiple codexes?

Post by Dakkar98 »

MagickalMemories wrote:
Dakkar98 wrote:If you are playing a game for 2500+ points, you may play multiple detachments.
Each detachment must have the minimum complement to be legal (standard is 1 HQ, 2 troops)
Beyond that you can take whatever from either codex.
As I recall, however, that's something that the participants need to address between themselves, however.
Showing up for a big game with 2 armies to team up on someone with, unannounced, will generally not be happily received.

Eric
I don't think so, if it is a 3000 point battle and he brings 3000 points of orks and you bring 2000 pts of Regular Marines and 1000 points of Black Templars, it is still a 3000 point battle.

Edit --- Eric, sorry, you are correct, the players must agree to the maximum number of attachments. :oops:
Bits for my marines: Need/Have
Studded Shoulder Pads: 900+/290+
Mk6 Helmeted Heads: 800+/600+


It's Bartertown, if you don't like my offer, please haggle with me.

References Owed (to me and by me): TheKiiier, CraftworldsRus, morgazmo84015, Beesterdo, 2.0, chosenoftzeentch, kepora, tiger, beowulfdahunter, getupandgo, thibner, snikrot, Crovan.
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Re: Using multiple codexes?

Post by iPAINTminis »

Luckily I only have about 1800 points for my chapter. :mrgreen:
Brian Collazo
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Duct-taping a Flamer to your Boltgun does not count as a Combi-weapon, and painting it pretty won't make it "Master Crafted"

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starslayer ( 560 )
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Re: Using multiple codexes?

Post by starslayer »

Most battle I see are 2K or under. One detachment.
MagickalMemories ( 832 )
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Re: Using multiple codexes?

Post by MagickalMemories »

Dakkar98 wrote:
MagickalMemories wrote:
Dakkar98 wrote:If you are playing a game for 2500+ points, you may play multiple detachments.
Each detachment must have the minimum complement to be legal (standard is 1 HQ, 2 troops)
Beyond that you can take whatever from either codex.
As I recall, however, that's something that the participants need to address between themselves, however.
Showing up for a big game with 2 armies to team up on someone with, unannounced, will generally not be happily received.

Eric
I don't think so, if it is a 3000 point battle and he brings 3000 points of orks and you bring 2000 pts of Regular Marines and 1000 points of Black Templars, it is still a 3000 point battle.
Except that he now has the freedom to have up to 4 HQ's, 6 FA's, 6 Heavies and/or 6 Elites, whereas I am limited to 3 of each of those (and 2 HQ's) in my force.
It makes a difference.

Eric
Lower rating? You ship first.

Give me a sense of humor Lord. Give me the grace to see a joke.
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I think what this situation needs is some imagination.

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MagickalMemories ( 832 )
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Re: Using multiple codexes?

Post by MagickalMemories »

I just did a quick "thrown together" list in Army builder.
If I did 2 contingents of Orks in 3000 points, I could field the following:
'Eavy Armor Warboss
5 Nobs & 1 Painboy (with Eavy Armor)
-5 PK's
-1 Rokkit Combi
-1 Skorcha Combi
-1 Bosspole
-1 Waaagh banner
-5x 'Eavy Armor & Cybork
-Battlewagon with 2x Big Shoota, Deff Rolla & Red Paint Job

Ghazghkull
6x Mega Armored Nobs
-2x Rokkit Combi
-2x Skorcha Combi
-Battlewagon with 2x Big Shoota, Deff Rolla & Red Paint Job

Wazdakka
5x Bike Nobs & 1 Painboy
-1 Rokkit Combi
-1 Skorcha Combi
-2 Bosspole
-1 Waaagh banner
-Cybork

5 Loota units @ 15 Lootas each (That's 75 to 225 Loota shots PER TURN)

That comes to 3015 points, which would easily trim down to 3000.

I would not call that a fair army to take my 1 Force Org army up against. KWIM?

Eric
Lower rating? You ship first.

Give me a sense of humor Lord. Give me the grace to see a joke.
To get some humor out of life and pass it on to other folk.


I think what this situation needs is some imagination.

"...I'm a nerd, and I'm here tonight to stand up for the rights of other nerds.” – Gilbert Lowell

Want my help with a BTR or backout? All messages sent/posted should be in CHRONOLOGICAL order. Otherwise, I just won't read it.
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Dakkar98 ( 688 )
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Re: Using multiple codexes?

Post by Dakkar98 »

MagickalMemories wrote:Except that he now has the freedom to have up to 4 HQ's, 6 FA's, 6 Heavies and/or 6 Elites, whereas I am limited to 3 of each of those (and 2 HQ's) in my force.
It makes a difference.

Eric
But you only have a minimum of 1 HQ and 2 Troops
He has a minimum 2 HQ and 4 Troops, He will not have as many points left over to fill all of those extra slots.

Besides, you are now free to take 2 detachments of the SAME army, and therefore have access to as many FO Slots as he has.

Edit --- Eric, sorry, you are correct, the players must agree to the maximum number of attachments.
  • If you agree to take a maximum of 2 detachments.
    If he chooses to take two, he has a minimum 2 HQ and 4 Troops, and he will not have as many points left over to fill all of those extra slots.
    If you choose to only take one detachment, you only have a minimum of 1 HQ and 2 Troops, But you may take 2 detachments of the SAME army, and therefore have access to as many FO Slots as he has.

Prime Example: Dark Angels.
Detachment 1
HQ - Head of Ravenwing
Troops - 2 squads of 8 bikes and 1 attack bike
+0-1 HQ
+0-4 Troops
+0-3 Elite
+0-3 Heavy Support

Detachment 2
HQ - Head of Deathwing
Troops - 2 squads 10 Terminators
+0-1 HQ
+0-4 Troops
+0-3 Elite
+0-3 Heavy Support

Same Army - 2 Detachments - Each filling very different roles.
Bits for my marines: Need/Have
Studded Shoulder Pads: 900+/290+
Mk6 Helmeted Heads: 800+/600+


It's Bartertown, if you don't like my offer, please haggle with me.

References Owed (to me and by me): TheKiiier, CraftworldsRus, morgazmo84015, Beesterdo, 2.0, chosenoftzeentch, kepora, tiger, beowulfdahunter, getupandgo, thibner, snikrot, Crovan.
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Re: Using multiple codexes?

Post by iPAINTminis »

Wow, lots of options for me to work with here.

So if I understand both what you all are feeding me, and what I'm seeing in the new SM Codex. If I chose to NOT go with the BT codex in order to take certain unit types (Scout squads, and Devestator squads) and not others found in the BT codex (mixed Crusader Squads), and still use the Emperor's Champion and a Company Captain as independent characters, then I could do something like the following...

2 HQ choices (2 captains - 1 captain in termi armor, and one being the EC w/relic blade)
3 Troops (2 x 10 man tacs, 1 x 5 man scout sniper)
2 Elites (1 x ven dred, 1 x 5 man assault term)
2 FA (1 x 10 man assault w/rhino, 1 x 5 man assualt w/jump)
1 Heavy (1 x 5 man Devestator)

This would be a legal list for the most part? I can go into more detail as far as how the list is equipped if need be.

Thanks again for the advice and help,
Brian Collazo
iPAINTminis
BJCMiniStudio - BJCMiniStudio.blogspot.com

Duct-taping a Flamer to your Boltgun does not count as a Combi-weapon, and painting it pretty won't make it "Master Crafted"

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