EZ mac wrote:currious about a few things...
Arnt orks over 12 models fearless anyways? (thought that was there somewere)
Over 10. If there are 11+, they're fearless. Lower than that, their Ld is their unit size, or 7 (natural Ld), whichever's greater.
Once a unit hits 10 models, it starts becoming more & more precarious. Every model matters...
Hypothetically: A unit of 12 boys charges 10 Space marines.
Space marines attack first (Init. 4). They have 9 attacks & 2 PFist attacks. They hit on 4 (4.5 hits... say 5), then wound on 4. Two wounds. Boyz will probably not make that save (by odds), so your 12 boyz are now 10.
Nine Boyz attack (36 attacks) SM unit. Boys will hit on a 4 (18 hits), wound on a 4 (9 wounds). A unit of 10 SM will likely lose 2.5 models (say 3). On init 1, the Nob will squish 2 & the Sgt will squish 1.
Round 1: Orks kill 4, SM kill 3.
Wow. Huge, right?
If they don't hit average and lost, their Ld is now a 10 or below... and they have the Ld test penalty for how many wounds they lost by.
T-r-o-u-b-l-e.
If they win, they're attacking on I2 next round with a S3. Do that math. It hurts.
A unit of boys that doesn't win the 1st round of HtH has a LOW chance of winning round 2 with tougher foes. if they don't win Round 2, it's dismal for them.
EZ mac wrote:orks with power claws are st 9 on the charge right? (furious charge+st

Yep. That means they only have a 1/3 chance to do anything to AV14 (1/6 Glance, 1/6 Penetrate) on the charge.
EZ mac wrote:what does ghazghull's special rule actually say it does? Does it just let u fleet turn one and have fearless for a full turn?
Basically. Plus, it can be called at ANY time, even in your opponents turn (that's a big deal).
EZ mac wrote:A unit of ork nobs on bikes decked out with pclaws and a boss built to kill tanks should cost way less then Ghazz, nobs, wagon/truck as long as you don't over do the number of them and be as or more survivable.
Warboss on bike with Nobs on bike, the way I roll them, is 650 (5 Nobs & 1 Painboy).
Ghaz & 6 Megas (4 Kombi weapons for wound allocation) in a BWagon as per above (and added a Grot Rigger, just in case) is 600.
Ghaz, a tricked out KFF Mek and 17 Ard Boys (one tricked Nob) in a BWagon as above (and Grot Rigger) is 695. The B Mek's 145 of that.
The bike Nobs lose effectiveness, though, if you aren't presenting multiple targets to your opponent.
I'd do the Ghaz/Mek combo before the MegaNobs.
EZ mac wrote:I've just seen that orks win the giant fight because they have 30boys with the 1power claw fighting against a term assault squad just because they have da bodies to take da hit while a nob unit just doesn't survive as well and taking a 400-500 point unit to hit troop units and not the super unit which can cripple the army just isn't a great option. If the unit could get it's points back reliably from thunder hammer storm sheild termies then I think he would be worth it but as they don't against the same points spent on the termies, I do not believe he is worth it. Even if u stick him in a big boys unit I don't beleave I would ever take him.
That is true. A horde army does have that benefit/strength. Ghaz isn't really a "horde army" kind of fellow, though. He's too slow. Speed Freeks have to plan a very different fight, IMO. They can't bring 30 models to bear (from one unit) on one foe.
Honestly, though, Horde orks rarely do, either. My experience shows them at about 1/2 strength by the time they arrive, at best.
Can't blame you for not taking him, though. There *ARE* better options, IMO. I'm just saying that he IS a viable option in the right army.
EZ mac wrote:Does the weird boy have something that affects waaag? If so I'd consider him if it's 1/4 the points.
He can't "call" a Waaagh. Only a Warboss can do that. I don't know about any of his powers, though. One of them might do SOMETHING. Don't have the Dex handy.
Eric