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ork army list. what you think

Posted: Mon Dec 21, 2009 2:41 am
by juggernought
hey guys. i recently played a game. i was trying out a new style, tyring to lean heavy on fast attack. heres the run down i what i brought out for a 1500 point game agaisnt space marines. i was at frist a lil concerned about not haveing enough boyz on the table but the game went well, i liked the extra mobility. and extra fire power made it easer to take out some armour. thoughts guys

HQ:
* warboss (in trukk)
w/ eavy armour,cybork body, big choppa
Elites:
* 10 lootas
Troops:
* 12 ork boys in war trukk
* 12 ork boys in war trukk
* 11 ard' boys w/nob in war trukk (nob has power claw, warboss)
* 20 ork boys w/nob (in battle wagon, nob has big choppa)
* 10 ork boys on foot
Fast Attack:
* 3 warbuggies
* 3 deffkoptas
* 3 deffkoptas
Heavy support:
* battlewagon (kannon,2RL,2BS)
* 3 killa kanz
* 2 big guns (kannons)

Re: ork army list. what you think

Posted: Mon Dec 21, 2009 5:07 pm
by MagickalMemories
Honestly... that army will implode EVERY TIME against anyone who has any idea what they're doing.
I'll criticize (first), then offer any kudos or suggestions:

Comments in red (seems fitting lol):

HQ:
* warboss (in trukk)
w/ eavy armour,cybork body, big choppa
He needs a Power Klaw. This is the biggest, killiest individual ork in your army. He's no good if a generic Space marine scout can just shrug off the fiercest of his attacks.
Also, he should have a Boss Pole.
Lastly, you should look into an attack squig, for the extra attacks.
Remember:
"Da Big Boss is da killiest uv dem all!"



Elites:
* 10 lootas
Not enough lootas. As soon as these guys take wounds, you run the risk of them running right off of the table. If you're taking Lootas, go with the rull 15. It is also a good idea to:
(1) Put them in a stationary battlewagon, so the wagon has to be destroyed before they can be
(2) Put a Big Mek with a KFF in there with them for added protection and leadership
(3) Both.


Troops:
* 12 ork boys in war trukk Where is your Nob with a Klaw, Bosspole & eavy Armor? (Armor is the ONLY optional part here)
* 12 ork boys in war trukk Where is your Nob with a Klaw, Bosspole & eavy Armor? (Armor is the ONLY optional part here)

Boys without Nobs are sitting ducks. Once they lose a couple models (and, with a 6+ armor save, they WILL lose models), they will run. Also, the Nob does most of the killing. After your initial charge, he's the only one who ISN'T S3.
Also, (IMO) every trukk needs a ram (so it car reroll dangerous terrain) and a red paint job.



* 11 ard' boys w/nob in war trukk (nob has power claw, warboss)

Eh. It's okay. Personally, I prefer a larger squad of Ard Boys in a battle wagon, but this will do. Same gear should be on this Nob as I referred to above.

* 20 ork boys w/nob (in battle wagon, nob has big choppa)
Nob needs a PK and a bosspole. See nob discussion above.

* 10 ork boys on foot

Why? This is a waste of 60 points.
They will die in the first volley of shooting & those that don't are all but guaranteed to run. There is no leader, and there is no Klaw. There is no transport.
Two words: Sitting Ducks.


Fast Attack:
* 3 warbuggies
If they're your flavor, I guess. I've never seen them do much worth taking them for, and they're costing you a lot of points that could be used to trick out your boyz, who should be the priority in EVERY Ork army.

* 3 deffkoptas
How are these armed?
Also, don't take 3. If you take 3 and lost 2, that 3rd will probably run off the field. Take no more than 2 in a unit, so both have to be killed for them not to be a threat.


* 3 deffkoptas
How are these armed?
Also, don't take 3. If you take 3 and lost 2, that 3rd will probably run off the field. Take no more than 2 in a unit, so both have to be killed for them not to be a threat.This unit is 105 points, if bare bones and 70 bare bones, if you follow the advice above. Points better spent elsewhere. IMO< if you want TWO units of DK's, take to single model units to worry the enemy's flanks.



Heavy support:
* battlewagon (kannon,2RL,2BS)
IMO, lose the kannon and RL. Keep the BS.
With BS, your S is less, but you have 6 shots, vs. 2 from the RL. You have a FAR better chance to hit something. Plus, it's 10 points cheaper.
The kannon is killy, but you won't shoot it much, since you'll be using this thing to get Orks into combat. Once your Orks vacate the premises, you can't use it. It doesn't come with crew... so, the passengers are the ones that fire it.


* 3 killa kanz
They're too fragile for me. I don't use them. I know many do, though.

* 2 big guns (kannons)
Don't bother. You have only a few grots to crew these. They'll die early and easy. Waste of points.

What you did right (IMO):

HQ:
* warboss (in trukk)
w/ eavy armour,cybork body, big choppa
Armored and cybork are both necessities for this big boy.

Elites:
* 10 lootas
Taking them in the first place was a good decision.
Troops:
* 12 ork boys in war trukk
* 12 ork boys in war trukk
IMO, "12 in a trukk" should be gospel for orks (I prefer Speed Freeks)


* 11 ard' boys w/nob in war trukk (nob has power claw, warboss)
IMO, Ard Boys are worthe the extra teef.

* 20 ork boys w/nob (in battle wagon, nob has big choppa)
* 10 ork boys on foot
It was a good idea to take FIVE troop choices (I like 6). Never take less than 4. Protect your Boyz better, though. Remember that they are the CORE of your army. They're the back bone.

Fast Attack:
* 3 warbuggies
* 3 deffkoptas
* 3 deffkoptas
Heavy support:
* battlewagon (kannon,2RL,2BS)
A good battlewagon worries your opponent. Especially with MORE than one and moreso, if there's a KFF Bog mek within 6+ of them.
IMO, the problems you have with this list all stem from one root: Your army is unfocused. Orks do one thing and one thing only (at a time). Either they shoot or they fight.
Shooty Orks are hard to win with. They don't have any reliable answer to AV 14. Those awesome lootas can't touch it.
So, presuming you want to go with fighting Orks, the majority of your points MUST be spent on 2 things:
1) Making them tough fighters. Beef 'em up with Nobs, Klaws and poles.
2) Getting them there. Either you need all vehicles or all Horde. "Safety in numbers" or "safety in armor."
Orks in vehicles will typically get where they're going faster. They have less numbers, so they lose "fearless" sooner, but you have a LOT less armor saves to make (imagine any template or blast weapon with ANY kind of AP dropped into the middle of a 30 man Ork unit. The idea makes me shudder).

Remember that Ork shooting is unreliable. Every point you sink into shooting is points away from HtH, which is what they do BEST.

I don't have the time to tweak the list and offer a suggestion, based on what you've posted. If you want, though, I can put something together for you later tonight.


Eric

Re: ork army list. what you think

Posted: Mon Dec 21, 2009 5:36 pm
by juggernought
thanks for the feed back, second question.
which is a better use of point for takeing out oppents HQ's .or would you use enither one of them

5 nobz in meaga armour with warboss in MA all in a trukk
or
10 nobz in eavy armour with warboss in EA all in a trukk
(keeping the war gear low. keep cost down, 2 PK,)

they both wind up cost about the same

Re: ork army list. what you think

Posted: Mon Dec 21, 2009 5:48 pm
by juggernought
so......main take away is less ork toys, and spend more on wargear to back up the boyz in C/C

Re: ork army list. what you think

Posted: Mon Dec 21, 2009 9:13 pm
by MagickalMemories
For your 2nd post: Yes. Basically.

For your first... Dunno. Depends on how it holds up with the rest of your army composition.
If you're not using Cybork bodies on the MA Nobs, then you'll fall like flies to lascannons and other AP2 weapons.
MA Nobs have to roll for their movement, so there are potential problems with getting them there in a timely manner. On foot, though, they have a decent survivability rate vs. shooting.
This also depends on the HQ.
For some, you might prefer a larger unit hit more attacks. For another, you'll want the A2.

Eric

Re: ork army list. what you think

Posted: Mon Dec 28, 2009 4:10 pm
by osloco
Think about taking plain nobs, but in a smaller group. Always take the warbanner, hitting on 3s most of the time is great fun. I run a group of 6-8 nobz with 2 powerklaws, warbanner, 2 big choppas, and painboy. They all have cybork bodies, and FNP. It is a scary unit, and attracts a lot of fire. I have meganobz, but because they move slowly I don't like them as much.