What are your hopes for Warhammer 9th edition?
Posted: Wed Feb 12, 2014 2:27 pm
So I've spent the last 2 weeks playing new and interesting miniature games. Some I've absolutely loved (Kings of War, Deadzone) some I've hated (The hobbit) and some I'm just blah about (Warmahordes) and it has got me thinking; what does warhammer (esp. fantasy) need to do to catch up with the more modern wargames?
Here's my list:
1. No more hero hammer. The Goal of a block of 40 warriors should not be to deliver a character into combat.
1a. Combined/condensed army books. The current model of dribbling out army books just perpetuates the perception that this game is geared toward flavor of the month brokenness with no real concept of how to battle power creep. When 9th edition drops it needs to drop with 3 books: Rules, Good Armies, Evil armies. And you might even be able to combine all of those into a single book.
2: Simplified rules set. There is no reason that the chapter on movement and line of sight should take up more then 2 pages.
2a: Army consolidation. Too many unpopular armies. 1 human army, 1 elf army, 1 dwarf army, 1 evil humans, 1 evil elves, 1 orcs and goblins
3. Streamlining of the games. Like it or not the war gaming community is getting older. GW has a flagship product (again like it or not) and it has to start appealing to a younger audience if it wants to stay relevant (and around).
4. Smaller armies/standardized game sizes. I.e. "A standard game of Warhammer Fantasy battles is 6 turns and will last 1.5-2.5 hours and pits two armies of 2000 points against each other".
Agree with my list or not (and I'm sure there's plenty out there who won't) you cannot deny the % of GW's revenue that fantasy battle brings in (estimated at < 20%) is not sustainable for such a large range of miniatures.
Here's my list:
1. No more hero hammer. The Goal of a block of 40 warriors should not be to deliver a character into combat.
1a. Combined/condensed army books. The current model of dribbling out army books just perpetuates the perception that this game is geared toward flavor of the month brokenness with no real concept of how to battle power creep. When 9th edition drops it needs to drop with 3 books: Rules, Good Armies, Evil armies. And you might even be able to combine all of those into a single book.
2: Simplified rules set. There is no reason that the chapter on movement and line of sight should take up more then 2 pages.
2a: Army consolidation. Too many unpopular armies. 1 human army, 1 elf army, 1 dwarf army, 1 evil humans, 1 evil elves, 1 orcs and goblins
3. Streamlining of the games. Like it or not the war gaming community is getting older. GW has a flagship product (again like it or not) and it has to start appealing to a younger audience if it wants to stay relevant (and around).
4. Smaller armies/standardized game sizes. I.e. "A standard game of Warhammer Fantasy battles is 6 turns and will last 1.5-2.5 hours and pits two armies of 2000 points against each other".
Agree with my list or not (and I'm sure there's plenty out there who won't) you cannot deny the % of GW's revenue that fantasy battle brings in (estimated at < 20%) is not sustainable for such a large range of miniatures.