Bolt action, some questions.
Posted: Thu Jun 27, 2013 9:49 pm
1 of the local players bought the main rule book. He and 1 of the others; both players are very experienced gamers, eaisly 60 years experience between them. They've published and play tested several sets of rules.
We used 40k IG as proxies. We had a coupl snags with rules, that we couldn't find answers or at least quickly so we diced them off and will look for the answers later.
When a natural 6 is rolled to wound, does the chosen model have to be 'in range'? Like in 3rd, 4th, 5th ed 40k, could dead models be removed from anywhere in the unit or just those in range? [or is it like 6th ed. 40k?]
We only tried infantry rules, 60 brits vs 60 Germans. 5 units of 7 soldiers, 1 mg with loader and a sgt. 3 Lt's per army and a cpt with 2 man escort. The brits assaulted the dug-in germans. The scenario was for the attackers to get into the defenders starting area.
It wasn't pretty for the brits. I don't know if the points were balanced, since we were just trying out the rules.
Has anyone tried the armor rules? That's what I really wnated to try but the guys running it wanted to start slowly.
We used 40k IG as proxies. We had a coupl snags with rules, that we couldn't find answers or at least quickly so we diced them off and will look for the answers later.
When a natural 6 is rolled to wound, does the chosen model have to be 'in range'? Like in 3rd, 4th, 5th ed 40k, could dead models be removed from anywhere in the unit or just those in range? [or is it like 6th ed. 40k?]
We only tried infantry rules, 60 brits vs 60 Germans. 5 units of 7 soldiers, 1 mg with loader and a sgt. 3 Lt's per army and a cpt with 2 man escort. The brits assaulted the dug-in germans. The scenario was for the attackers to get into the defenders starting area.
It wasn't pretty for the brits. I don't know if the points were balanced, since we were just trying out the rules.
Has anyone tried the armor rules? That's what I really wnated to try but the guys running it wanted to start slowly.