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Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:28 am
by 3eland
Hello Btowners!

So I have always been a bug guy, my wife dabbled in Grey Knight for a while before she got bored and sold them, so I never really had a Marine army to call my own. It seems like everyone has a Marine army of some sort, even if it is a side thing. So, I have decided that I want to build a Sisters army and have an ally attachment of Black Templars. Sure fluff wise this wouldn't make the best of sense, but, they are both Anti-Psyker and have a really nice Gothic feel to them.

Sisters (and their vehicles) have Shield of Faith special rule that gives them a 6++ and Adamantium Will (+1 to Deny the Witch rolls), Black Templars come with Adamantium Will. Perfect combo of anti-psyker if you ask me!

I want to go shooty with the sisters and counter-assault/assault with the Templars. I've been mulling over the books for a while now and would like some outside opinions. I would like to keep it to normal FOC, so no "Unbound" lists. This way I will have the "Objective Secured" special rule.

I would like to keep it around 1250 Sisters to 750 Black Templars. This number can alter back and forth, so if it is 1200/800 or something that would be fine. As long as there are more Sisters since they will be the "Dominating" force on the battlefield.

Units I am thinking of for the Sisters are:


•Seraphim (jump infantry girls), I like the jump infantry since they have dual pistols and their Act of Faith allows them to get Shred. They can even re-roll failed invul saves from their Shield of Faith! Thinking a unit of 10 with two dual hand flamers would be an awesome jump shooter squad. Being able to shred on 4 flamer templates and 16 bolt pistols is kinda sweet.

•Most likely put Celestine in the unit too. Too bad Canoness' can't take jump packs :(

•For regular troop Battle Sisters I was thinking units of 5 or 6 with Flamers. Put them inside Immolators with the Twin-linked Heavy Flamer. Most likely 2-3 of these units.

•The Dominion squad looked pleasing to me. 5 or 6 of those with 4 Melta-guns inside an Immolator with Twin-linked Multi-Melta. Their Act of faith gives them ignore cover for a phase.

•1-2 Excorsists seem to fit, and it seems they are taken in almost every list (or at least 1). The Excorsist missile launcher is pretty awesome.

•The Penitent Engine looks cool, the two Heavy Flamers I like, but the open-top AV11 F/S kind of scares me.


The theme, if you haven't noticed, is very flamer heavy. Purge the evil with flames! Meltas are there for the big things.


For the Black Templars, I want them to counter-assault/assault. They are there to protect the Sisters while they purge evil with fire. Units I am thinking of are:


•Termies with Shields and Hammers.

•Chaplain in Termie Armour to go with the Termies. Giving them reroll to hit the first round of combat I think is pretty awesome, especially with Hammers.

•Crusader Squads with Bolt Pistol and Chainsword. Counter-Assaulters.

•Vets with Shields and power weapons maybe?

•Possibly some anti-air tanks or other support tanks for the Sisters

Question is, do you think I could make a decent build with those units? What other units should I be looking at? I have been fiddling with numbers and have come up with this army list, let me know your thoughts!

Sisters: 1215
Celestine -135
-placed inside Seraphims

Seraphim x10 -170
-2 Sisters will exchange for Hand Flamers

Battle Sisters x5 -135
-Flamer
-Hvy-Flamer
-Immolator (Twin-linked Hvy-Flamer is free)

Battle Sisters x5 -135
-Flamer
-Hvy-Flamer
-Immolator (Twin-linked Hvy-Flamer is free)

Battle Sisters x5 -135
-Flamer
-Hvy-Flamer
-Immolator (Twin-linked Hvy-Flamer is free)

Dominions x5 -175
-Melta-gun x4
-Immolator
--Exchange Twin-Linked Flamer for Twin-linked Multi-Melta for free
--Laud Hailer (allows them to re-roll failed Acts of Faith tests - Much needed on LD8)

Exorcist -125

Exorcist -125

Penitent Engine x1 -80
Templars: 785
Chaplain -120
-Termi Armour
-placed inside Terminator unit

Terminator Assault Squad x5 -225
-All trade in Lightning Claws x2 for Hammer and Shield

Chap and Termi squad inside:

Land Raider Redeemer -240
-I liked the fact it comes with Two Flamestorm Cannons

Crusader Squad x10 -200
-Powerfist x1
-Exchange Boltgun for Chainsword for free
-Rhino
Total: 2000 dead on.

Thoughts? Opinions? Let me know!

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 3:29 pm
by pretre
3eland,

Welcome to the fun! I'm a long time sisters player so anything you need, just ask. I've been a fan of BT and SOB for a while, so tell me how it goes. (Especially now that we're BB!).
Question is, do you think I could make a decent build with those units? What other units should I be looking at? I have been fiddling with numbers and have come up with this army list, let me know your thoughts!
I'll put my commentary on the list.

Celestine -135
-placed inside Seraphims SOLID

Seraphim x10 -170
-2 Sisters will exchange for Hand Flamers SOLID. Celestine plus Seraphim is just a nasty unit.

Battle Sisters x5 -135
-Flamer
-Hvy-Flamer
-Immolator (Twin-linked Hvy-Flamer is free) SOLID, although keep in mind that TL-MM is also free and a better choice most of the time

Battle Sisters x5 -135
-Flamer
-Hvy-Flamer
-Immolator (Twin-linked Hvy-Flamer is free) SOLID, although keep in mind that TL-MM is also free and a better choice most of the time

Battle Sisters x5 -135
-Flamer
-Hvy-Flamer
-Immolator (Twin-linked Hvy-Flamer is free) SOLID, although keep in mind that TL-MM is also free and a better choice most of the time

Dominions x5 -175
-Melta-gun x4
-Immolator
--Exchange Twin-Linked Flamer for Twin-linked Multi-Melta for free
--Laud Hailer (allows them to re-roll failed Acts of Faith tests - Much needed on LD8) SOLID. This is how I run mine.

Exorcist -125 Best heavy in the list

Exorcist -125 Best heavy in the list

Penitent Engine x1 -80 They are such cool models but suck so much. Swap this for a couple ministorum priests. Have the priests join the Black Templar squads to give them Fearless, Rerolls on the Charge and War Hymns. Keep the priests within 12 of Celestine and they test on her Ld. Or give them a Litany for auto-completes.

Chaplain -120
-Termi Armour
-placed inside Terminator unit It seems like you could get a better character to do this job and leave the fearless to the priests

Terminator Assault Squad x5 -225
-All trade in Lightning Claws x2 for Hammer and Shield Nice

Chap and Termi squad inside:

Land Raider Redeemer -240 Very fluffy and fun
-I liked the fact it comes with Two Flamestorm Cannons

Crusader Squad x10 -200 If you go to 9 here, you can fit in a priest. :)
-Powerfist x1
-Exchange Boltgun for Chainsword for free
-Rhino


Some things to think about at 2k. You have no anti-flyer/FMC. That could be a problem. You could swap a Sister squad for a Retributor squad (4xHB and Simulacrum) and put them in a Bastion with Quad (or a Firestorm Redoubt if you can carve points elsewhere) to give you some anti-flyer. Other than that, it should be solid. The Priests + Black Templars have been VERY tempting to me since 7th rolled out. Marines/Termies with reroll saves, hits, wounds on the charge are just nasty.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:12 pm
by 3eland
Thanks Pretre for the feedback!

I had forgotten Priests had Zealot too, being able to reroll armour and invul is actually really awesome. The Penitent Engine was a "maybe if it works" idea but it being low AV and open-top was a big problem. Retributors with HB is actually really appealing, their Shield of faith would really make an impact. Does it also include the shots from the Quad gun? If so, 4 HB and the 5th on a Quad is pretty nasty I'd say.

What do you recommend for the Chaplain exchange? I need an HQ of some sort for the Templars, if I go something in normal Power Armour I'd be able to fit it and a Priest in the Raider (Redeemers can only fit 12 :().

The Hvy-Flamers on the Immolators were mostly for my "Burn the Heretic" theme but I think you're right in terms of the Multi-Melta. Being able to pop a tank or wound an MC from afar could really help their survivability. I guess it would depend on the army I was facing.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:16 pm
by pretre
3eland wrote:Thanks Pretre for the feedback!

I had forgotten Priests had Zealot too, being able to reroll everything is actually really awesome. The Penitent Engine was a "maybe if it works" idea but it being low AV and open-top was a big problem. Retributors with HB is actually really appealing, their Shield of faith would really make an impact. Does it also include the shots from the Quad gun? If so, 4 HB and the 5th on a Quad is pretty nasty I'd say.

What do you recommend for the Chaplain exchange? I need an HQ of some sort for the Templars, if I go something in normal Power Armour I'd be able to fit it and a Priest in the Raider (Redeemers can only fit 12 :().

The Hvy-Flamers on the Immolators were mostly for my "Burn the Heretic" theme but I think you're right in terms of the Multi-Melta. Being able to pop a tank or wound an MC from afar could really help their survivability. I guess it would depend on the army I was facing.
Umm. Making me think about SM. Emperor's Champ?
For the Rets, they can fire the Quad and use Rending. SHA gave the one on the roof to the girls inside. Also! They can fire the emplaced heavy bolters as well. So on a bastion, you take 6-10 girls.
4 HB they bought.
1-2 HB depending on what they are shooting at.
1 on the Quad gun.

Makes for a very impressive shooting phase.

Re: MM vs HF, I tend to make take all comers lists so I make them to cover everything I can.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:22 pm
by 3eland
Cool, let me make up a revised list. I'll post it in a little bit. Emperor's champ is cool, a little expensive though so we shall see what my list altering gives me in terms of points.

Until we post again!

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:25 pm
by pretre
Hmm. Emp Champ is 20 more points, but very cool for that unit.

Lemme thin:
Celestine -135
Seraphim x5 -170
SOB 1 (F/HF, TL-MM Immo) - 135
SOB 1 (F/HF, TL-MM Immo) - 135
Doms (4 M, Tl-MM Imm, LH) -175
Exo - 125
Exo - 125
Priest - 25
Retributors - (4 HB, 7 total, Simulacrum) - 139
Bastion with Quad - 125

EC - 140
Terms - 225
LRR - 240
Crusaders - 200

2019. Gotta find something to give.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:35 pm
by 3eland
Hmm.

The only thing I could think of that would be worth shaving (and even then it would sadden me) is Immolators into Rhinos. But then I lose TL-MM for a simple SB.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:40 pm
by pretre
Well, here's my thought on Sisters squads.

You never want to disembark them. "She who bails, fails." If they disembark, they die. So I generally run Rhinos instead of Immos for my Battle Sisters. Doms at least, want the 4 shots, so they take the chance.

That'd give you 40 points back from the two BSS, which can get you another Seraphim and leave you with like 6 points.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:46 pm
by 3eland
Yes, I forgot Immolators don't have fire points. So taking the Rhino would mean they could stay inside and still shoot the flamers out. The SB will still fair well vs normal infantry.

I cannot seem to find the Bastion in the book, did they get their own book? I remember 6th having the points and all the info in the main rulebook.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:48 pm
by pretre
3eland wrote:Yes, I forgot Immolators don't have fire points. So taking the Rhino would mean they could stay inside and still shoot the flamers out. The SB will still fair well vs normal infantry.

I cannot seem to find the Bastion in the book, did they get their own book? I remember 6th having the points and all the info in the main rulebook.
Bastion is in Stronghold Assault right now.

Basically, it is an AV14 Medium Building, with a HB on each side, 75 points.
Quad-Gun is 50 points and hangs out on the top.

Also, the rhinos/bastion are MUCH better in 7th since they can score and the unit inside can score.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:54 pm
by 3eland
This is going to sound Noobish, but remember I play Tyranids (and the normal armies I play against have never taken Flamers inside the Rhinos), but exactly where does the Sisters fire the Flamers from in a Rhino?

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:57 pm
by 3eland
Just got the book for buildings. Very cool.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 4:59 pm
by 3eland
3eland wrote:This is going to sound Noobish, but remember I play Tyranids (and the normal armies I play against have never taken Flamers inside the Rhinos), but exactly where does the Sisters fire the Flamers from in a Rhino?
NVM, the little hatch at the back. That is going to limit what can be hit with the Flamer no?

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 5:04 pm
by pretre
3eland wrote:
3eland wrote:This is going to sound Noobish, but remember I play Tyranids (and the normal armies I play against have never taken Flamers inside the Rhinos), but exactly where does the Sisters fire the Flamers from in a Rhino?
NVM, the little hatch at the back. That is going to limit what can be hit with the Flamer no?
Kind of, but not really. The little hatch is pretty big. You put the small end on any part of the hatch and then lay it out. I generally spin sideways and then hit them from there.

Re: Starting a Sisters army with a Black Templar attachment

Posted: Tue Jun 10, 2014 5:05 pm
by pretre
Also, just because this is bartertown, I feel obliged to inform you I'm selling a bunch of SOB if you need more. :)


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