Underused Units in 40k
Posted: Wed Mar 19, 2014 5:56 pm
Good day everyone,
For a while I have seen a lot of units in 40k many people don't take in their army list. Not all of them are bad, but some either have a couple of problems, compete with other units, too expensive for their role, and/or are simply outclassed. Of course there are plenty to cover, and there may be a unit that you think is underused in general, so feel free to leave a reply on the unit you have in mind in why do you think it doesn't get used. I'm not talking about units that are broken (Like the Burning Chariot) or are useless (Pyrovores), just the ones that does a role decently but are overshadowed by others that do a better job or are maybe under-appreciated. For today's unit, I would like to cover Khorne's Calvary unit that has seen a nerf in the 6th edition Daemon codex that almost never gets used: Bloodcrushers of Khorne.
What is their role?
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Bloodcrushers are one of the three Calvary units along side of Seekers and Plaguedrones. Whats unique about Bloodcrushers is they don't take a Fast Attack slot, which is full of great units like Flesh Hounds and Seekers. Instead, they occupy an Elite slot that is considered to be the weakest in the codex. This means they don't take up a valuable FA choice and nothing in the Elite section competes with Bloodcrushers for their role. Much like Seekers, Bloodcrushers can be tooled to either go infantry hunting, act as "Homing Beacons" with Icons to have Troops Deep Strike in safely, or hunt down Monsterous Creatures. For their gifts (Or loadout), each Bloodletter not only ride on a Juggernaut, but also haves Hellblades, which are ap3 power swords. One can be upgraded to a Bloodhunter and take an ap2, strike-at-initiative sword, -With either Master Crafted or Instant Death on a roll of 6 for only 15 pts (the total cost for the upgrades). Given how they all carry an equivalent of a power weapon, combine with Furious Charge and also having a Herald in the unit to either grant Rage or Hatred, this makes them a very scary unit that will attract a lot of fire. That right there however, is where the problem begins to show, especially with their expensive price tag, at 45 pts each!
Before I go into details, here's a brief history lesson: Bloodcrushers from 5th edition were commonly used, they were great for their point cost at 40 pts, had power swords that ignored armour for their time, had Eternal Warrior like every Daemon model, and had a nice 3+ save. Fast forward to today, they no longer have Warp Forged Armour, which ironically the fluff states they have very thick armour to shrug off small arms fire, -Instead having a 6+ save like Orks. Wait, hold up now! Are you saying that Juggernauts haves armour plates just as good as space marines, but instead give them t-shirts to protect themselves getting shot to death!? I just had to laugh as this is clearly one of the thousand GW's fluff errors translated on the tabletop. Understandably this was done to balance the other two Calvary units they compete with, despite taking an Elite choice, -Which can break the balance if they kept their Warp Forged Armour, but why did they have to increase the point cost by 5 pts? It don't sound like much, but given how Plaguedrones are 3 pts cheaper, and Seekers being extremely cheaper at 12 pts, Bloodcrusher are the most expensive unit that're prone to instant death with T4 and the removal of Eternal Warrior.
How much do they cost?
--------------------------------------
As I have said, each Bloodcrusher goes for 45 pts. I also already cover the upgrades recommended to them, although you can also take the Banner of Blood for an extra 10 pts. This isn't necessary because they have Fleet, but it can be useful if you're running a big unit with a Herald so they can guarantee a successful charge. I find 3 different ways to kit them out that makes them effective for their role:
Icon Users:
Bloodcrushers x3 (Bloodhunter w/Etherblade, Icon of Chaos)
160 pts.
Skulltaker escort:
Bloodcrushers x4 (Bloodhunter w/Etherblade)
Skulltaker on Juggernaut
340 pts.
Infantry/Monsterous Creature hunting:
Bloodcrushers x5 (Bloodhunter w/ Axe of Khorne)
Herald on Juggernaut w/ Etherblade, or Karanak (Optional)
240/360 pts.
The Icon role is the cheapest out of the three, their job is to get your Troops from reserve to come on the board safely, only rolling a d6 for scatter, while Bloodletters come in without scattering. You need to make them less of a threat, so running them with other "Shoot me" friendlies like the Nurgle Soulgrinder, Bloodthirster and even Infiltrating Nurglings can help having less guns pointing at your Icon Bearers. Using cover can also work, but given how Ignore Cover weapons are becoming more available to armies and even through allies can makes this tactic pointless. However, once they have done their job and got all the reserved Daemons Deep Strike safely, you can then use them freely as a flanking unit or a mop up crew to finish off any objective holders and giving your allies a helping hand.
The escort service for Skulltaker helps keep him safe from small arms fire and getting him into a challenge with non-Terminator armoured characters. Be careful not to get charged by the wrong enemy, they can make a challenge and Skulltaker MUST accept it, although he does have Eternal Warrior and gains an extra Wound from riding a Juggernaut. Speaking of which, you can take advantage of that by letting him take couple of missle shots like a champ, but be wise as having two wounds instead of one in a challenge can make a difference, not to mention you can get unlucky dice rolls!
The last is obviously expensive, going 10 pts less than a Land Raider without an HQ. It's pretty straight forward, go find the target of your choice and chop em' to pieces. Notice the Bloodhunter haves an Axe of Khorne, this is because you should be challenging sergeants or kill off Monsterous Creatures quickly as possible, hoping you'll roll for 6s to wound. Of course, they are fragile with only a 5++ save, so it's a near mandatory you have a bearer that holds the Grimore of True Names to grant them a 3++ save (Perhaps this is why they removed their armour save, but who knows). If you want to, adding a Herald with a Locus to grant Rage or Hatred makes them even more deadly, and even Karanak can do this, but giving your Bloodcrushers Scout and Rerolls to hit and wound from Karanak's special rule against a selected enemy model or unit. Do keep in mind this will make them VERY expensive, and a good chance to receive many heavy weapon fire in hopes to instant kill a model or two in each salvo.
Comparing this to Seekers, they can do the same Icon and unit hunting for a much cheaper price, and they don't care about instant death as they each have 1 T3 wounds, while Plaguedrones are so much more durable, and can use stingers to inflict instant death, and this can come from each model. Seekers are also very fast that they can get away from getting shot at, plus they get Rending attacks right out the box. So while Bloodcrushers can work if you kit them out properly and use them right, the steep cost and the chance to suffer instant death makes them a less attractive choice overall.
Why are they underused?
---------------------------------------
Aside from having to pay through the nose and requiring attention from Heralds and the Grimore of True Names, the simple fact they have been nerfed and are outclassed in almost every way means they are best reserved in a fluffy Khorne Daemon list or if your Fast Attack slot is full and you require an Icon user for your Deep Strikers. In truth they aren't a bad unit, and in my opinion doesn't deserve the hate they're getting, but nevertheless, Bloodcrushers are very costly for the roles they fulfill and/or are overlooked when you put them next to the other two Calvary Daemons. It's a shame, because having a Daemon riding on an Armoured Rhino is freaking cool in my opinion, and money wise they're cheaper than the other two. My hopes for fixing this unit is to either give us back the 3+ save, even if it means to bump their price up a bit, or to make them cheaper at 35 pts. As it is, the reason why you don't see them too much is because they require the player's attention to keep them safe until they reach into combat, while the other two can handle themselves in a way.
Thanks for reading, if you have any suggestions on a unit that you think is underused but are overlooked for whatever reason, let me know about it! The next unit I will cover is the greenskins fast moving carts carrying a mounted gun: Warbuggies.
Johnny
For a while I have seen a lot of units in 40k many people don't take in their army list. Not all of them are bad, but some either have a couple of problems, compete with other units, too expensive for their role, and/or are simply outclassed. Of course there are plenty to cover, and there may be a unit that you think is underused in general, so feel free to leave a reply on the unit you have in mind in why do you think it doesn't get used. I'm not talking about units that are broken (Like the Burning Chariot) or are useless (Pyrovores), just the ones that does a role decently but are overshadowed by others that do a better job or are maybe under-appreciated. For today's unit, I would like to cover Khorne's Calvary unit that has seen a nerf in the 6th edition Daemon codex that almost never gets used: Bloodcrushers of Khorne.
What is their role?
-------------------------------
Bloodcrushers are one of the three Calvary units along side of Seekers and Plaguedrones. Whats unique about Bloodcrushers is they don't take a Fast Attack slot, which is full of great units like Flesh Hounds and Seekers. Instead, they occupy an Elite slot that is considered to be the weakest in the codex. This means they don't take up a valuable FA choice and nothing in the Elite section competes with Bloodcrushers for their role. Much like Seekers, Bloodcrushers can be tooled to either go infantry hunting, act as "Homing Beacons" with Icons to have Troops Deep Strike in safely, or hunt down Monsterous Creatures. For their gifts (Or loadout), each Bloodletter not only ride on a Juggernaut, but also haves Hellblades, which are ap3 power swords. One can be upgraded to a Bloodhunter and take an ap2, strike-at-initiative sword, -With either Master Crafted or Instant Death on a roll of 6 for only 15 pts (the total cost for the upgrades). Given how they all carry an equivalent of a power weapon, combine with Furious Charge and also having a Herald in the unit to either grant Rage or Hatred, this makes them a very scary unit that will attract a lot of fire. That right there however, is where the problem begins to show, especially with their expensive price tag, at 45 pts each!
Before I go into details, here's a brief history lesson: Bloodcrushers from 5th edition were commonly used, they were great for their point cost at 40 pts, had power swords that ignored armour for their time, had Eternal Warrior like every Daemon model, and had a nice 3+ save. Fast forward to today, they no longer have Warp Forged Armour, which ironically the fluff states they have very thick armour to shrug off small arms fire, -Instead having a 6+ save like Orks. Wait, hold up now! Are you saying that Juggernauts haves armour plates just as good as space marines, but instead give them t-shirts to protect themselves getting shot to death!? I just had to laugh as this is clearly one of the thousand GW's fluff errors translated on the tabletop. Understandably this was done to balance the other two Calvary units they compete with, despite taking an Elite choice, -Which can break the balance if they kept their Warp Forged Armour, but why did they have to increase the point cost by 5 pts? It don't sound like much, but given how Plaguedrones are 3 pts cheaper, and Seekers being extremely cheaper at 12 pts, Bloodcrusher are the most expensive unit that're prone to instant death with T4 and the removal of Eternal Warrior.
How much do they cost?
--------------------------------------
As I have said, each Bloodcrusher goes for 45 pts. I also already cover the upgrades recommended to them, although you can also take the Banner of Blood for an extra 10 pts. This isn't necessary because they have Fleet, but it can be useful if you're running a big unit with a Herald so they can guarantee a successful charge. I find 3 different ways to kit them out that makes them effective for their role:
Icon Users:
Bloodcrushers x3 (Bloodhunter w/Etherblade, Icon of Chaos)
160 pts.
Skulltaker escort:
Bloodcrushers x4 (Bloodhunter w/Etherblade)
Skulltaker on Juggernaut
340 pts.
Infantry/Monsterous Creature hunting:
Bloodcrushers x5 (Bloodhunter w/ Axe of Khorne)
Herald on Juggernaut w/ Etherblade, or Karanak (Optional)
240/360 pts.
The Icon role is the cheapest out of the three, their job is to get your Troops from reserve to come on the board safely, only rolling a d6 for scatter, while Bloodletters come in without scattering. You need to make them less of a threat, so running them with other "Shoot me" friendlies like the Nurgle Soulgrinder, Bloodthirster and even Infiltrating Nurglings can help having less guns pointing at your Icon Bearers. Using cover can also work, but given how Ignore Cover weapons are becoming more available to armies and even through allies can makes this tactic pointless. However, once they have done their job and got all the reserved Daemons Deep Strike safely, you can then use them freely as a flanking unit or a mop up crew to finish off any objective holders and giving your allies a helping hand.
The escort service for Skulltaker helps keep him safe from small arms fire and getting him into a challenge with non-Terminator armoured characters. Be careful not to get charged by the wrong enemy, they can make a challenge and Skulltaker MUST accept it, although he does have Eternal Warrior and gains an extra Wound from riding a Juggernaut. Speaking of which, you can take advantage of that by letting him take couple of missle shots like a champ, but be wise as having two wounds instead of one in a challenge can make a difference, not to mention you can get unlucky dice rolls!
The last is obviously expensive, going 10 pts less than a Land Raider without an HQ. It's pretty straight forward, go find the target of your choice and chop em' to pieces. Notice the Bloodhunter haves an Axe of Khorne, this is because you should be challenging sergeants or kill off Monsterous Creatures quickly as possible, hoping you'll roll for 6s to wound. Of course, they are fragile with only a 5++ save, so it's a near mandatory you have a bearer that holds the Grimore of True Names to grant them a 3++ save (Perhaps this is why they removed their armour save, but who knows). If you want to, adding a Herald with a Locus to grant Rage or Hatred makes them even more deadly, and even Karanak can do this, but giving your Bloodcrushers Scout and Rerolls to hit and wound from Karanak's special rule against a selected enemy model or unit. Do keep in mind this will make them VERY expensive, and a good chance to receive many heavy weapon fire in hopes to instant kill a model or two in each salvo.
Comparing this to Seekers, they can do the same Icon and unit hunting for a much cheaper price, and they don't care about instant death as they each have 1 T3 wounds, while Plaguedrones are so much more durable, and can use stingers to inflict instant death, and this can come from each model. Seekers are also very fast that they can get away from getting shot at, plus they get Rending attacks right out the box. So while Bloodcrushers can work if you kit them out properly and use them right, the steep cost and the chance to suffer instant death makes them a less attractive choice overall.
Why are they underused?
---------------------------------------
Aside from having to pay through the nose and requiring attention from Heralds and the Grimore of True Names, the simple fact they have been nerfed and are outclassed in almost every way means they are best reserved in a fluffy Khorne Daemon list or if your Fast Attack slot is full and you require an Icon user for your Deep Strikers. In truth they aren't a bad unit, and in my opinion doesn't deserve the hate they're getting, but nevertheless, Bloodcrushers are very costly for the roles they fulfill and/or are overlooked when you put them next to the other two Calvary Daemons. It's a shame, because having a Daemon riding on an Armoured Rhino is freaking cool in my opinion, and money wise they're cheaper than the other two. My hopes for fixing this unit is to either give us back the 3+ save, even if it means to bump their price up a bit, or to make them cheaper at 35 pts. As it is, the reason why you don't see them too much is because they require the player's attention to keep them safe until they reach into combat, while the other two can handle themselves in a way.
Thanks for reading, if you have any suggestions on a unit that you think is underused but are overlooked for whatever reason, let me know about it! The next unit I will cover is the greenskins fast moving carts carrying a mounted gun: Warbuggies.
Johnny