Starting a Sisters army with a Black Templar attachment

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pretre ( 1340 )
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Re: Starting a Sisters army with a Black Templar attachment

Post by pretre »

3eland wrote:Very nice. I found the section in the rulebook that explains them. The emplaced weapons (the HB), they can fire on their own to the closest unit at BS2, so what if I went 6 Ret (4 HB, 1 Quad, 1 mounted HB on whatever side they are shooting on). Since 7 would be a single Sister on a different gun would it not?
Yes, the other 3 HB you're not firing fire at BS2 at the nearest target in sight (last after all other shooting is completed on your turn).

7 is for casualties. I would have liked a full 10, but the points weren't there. The unit has to fire at the same place so she can't fire a HB at another unit. She can fire her bolter out the Fire Points though.
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Re: Starting a Sisters army with a Black Templar attachment

Post by 3eland »

I was comparing the Emperor's chosen vs a normal Captain and I think the captain is worth it vs the EC. The Captain has -50 point cost +1BS +1W +1 Attack. Sure the 2+ 4++ is nice but with the Priest a 3+ 4++ re-rollable is still just as good. The EC has fearless (which the Priest gives the unit any way) and the cool sword but the rest is in the Captain's favour.

Upgrade to a power weapon or Lightning claws for 15 and it is still loads cheaper and can get me more sisters. Chapter tactics (BT) gives him Shred and re-roll hits in a challenge anyway. Lightning claws are specialist so not exactly keen on whether it still gives him +1 attack or if I should stick to Power Weapon for the +1 combo with Pistol.

Either way, I think the points saved is worth it?
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Re: Starting a Sisters army with a Black Templar attachment

Post by pretre »

Yeah, probably. I was just going fluffy. The saved points for 100 point captain plus a PW/LC is what 25 more. Which is basically 2 more seraphim (counting the 6 extra before).
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Re: Starting a Sisters army with a Black Templar attachment

Post by 3eland »

Captain with either PW or LC (they are the same point cost) is 105 so you're saving 35 points (I brain farted the math and it's -50 that of the EC not -40. Fixed it in the other post).

Do you get +1 attack from the LC or is it just from the PW + Pistol? Shred is lovely in combat, especially with the combo of Rending from BT Chapter Tactic.
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Re: Starting a Sisters army with a Black Templar attachment

Post by pretre »

You need two for the +1 attack on LC, but it's totally worth it if you have the points for two. Plus it looks badass. Alternatively, you could do LC/PF or something like that. YOu don't have to have two of the same weapon for Specialist Weapon, just two specialist weapons. :)
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Re: Starting a Sisters army with a Black Templar attachment

Post by 3eland »

Well, two LC would still net me an extra 20 points exchanged from the EC. I think it is worth it? PF is too expensive.

The extra points can grab me the Seraphims!
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Re: Starting a Sisters army with a Black Templar attachment

Post by pretre »

3eland wrote:Well, two LC would still net me an extra 20 points exchanged from the EC. I think it is worth it? PF is too expensive.

The extra points can grab me the Seraphims!
Sure! I think it'll be badass. Draw up the new list when you get a chance.
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Re: Starting a Sisters army with a Black Templar attachment

Post by 3eland »

So here is the new list! Once again comments/opinions/hate/love/etc is much appreciated!

Sisters: 1214
Celestine -135
-placed inside Seraphims

Seraphim x8 -140
-2 Sisters will exchange for Hand Flamers

Priest -25
-placed inside Terminator unit

Battle Sisters x5 -115
-Flamer
-Hvy-Flamer
-Rhino

Battle Sisters x5 -115
-Flamer
-Hvy-Flamer
-Rhino

Dominions x5 -175
-Melta-gun x4
-Immolator
--Twin-linked Multi-Melta
--Laud Hailer

Retributors x7 -134
-Heavy Bolters x4
-Simulacrum Imperialis
-placed inside Bastion

Bastion -125
-Quad Gun

Exorcist -125

Exorcist -125
Black Templars: 785
Captain -120
-Black Templar Chapter tactics
-Lightning Claws x2
-placed inside Terminator unit

Terminator Assault Squad x5 -225
-Hammer and Shields

Captain, Priest and Termi squad inside:

Land Raider Redeemer -240

Crusader Squad x10 -200
-Powerfist x1
-Exchange Boltgun for Chainsword for free
-Rhino
Total: 1999

I am almost tempted to drop 1 Crusader and 1 Sera to pick up another Priest to put in with the Crusaders. Thoughts? Would be 1995. If I could squeeze 10 points out rather than dropping the Sera, but I don't see that happening.
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Re: Starting a Sisters army with a Black Templar attachment

Post by pretre »

A second priest would be helpful. Two Hymns are better than one (Reroll Saves and Reroll Wounds instead of just one).
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Re: Starting a Sisters army with a Black Templar attachment

Post by spiralingcadaver »

Just chiming in to say that it looks like a very fun list. Can regular Sisters squads take Immolators, though? If so, I'd want to spread out my anti-tank stuff so one shot doesn't both take out the MM and slow down the dominion squad.
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Re: Starting a Sisters army with a Black Templar attachment

Post by 3eland »

Regular sisters can yes, I did have them in Immolators however with no fire points the Sisters would have to disembark to shoot their flamers. Excorsists have a 48" S8 AP1 D6 missile launcher that will help with anti-tank. Two of them in the list. I'm going to be playing this list tonight on Vassal, we will see how much the Rhino/Immolator is worth.

I'm thinking of dropping one Sera and Initiate and picking up a Priest. With the left over 5 points I can bring a Melta bomb on someone or something :D. Priest will go with the Crusader Squad in the Rhino.
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Re: Starting a Sisters army with a Black Templar attachment

Post by MagickalMemories »

So, why do you have the Dominions in an Immolator?

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Re: Starting a Sisters army with a Black Templar attachment

Post by 3eland »

MagickalMemories wrote:So, why do you have the Dominions in an Immolator?

Eric
I decided to choose the Immolator because Melta Guns only have a range of 12", rather than having a simple Rhino move them up with a Storm Bolter, I wanted something that would help in the assault of Anti-Tank. The Immolator can get a free (exchanged) twin-linked Multi-Melta. Unfortunately my first game it didn't work very well for me and so I might switch it out for a Rhino, I'll have to weigh the options. If I do switch it out for a Rhino I can take the extra 20 points to get my Sera back again and still keep the priest (see the game as to why that is).

I did a test game tonight on Vassal.


So Test game #1 vs CSM Crimson Slaughter

The list above with the only exception, I took out 1 Initiate and a Sera for a Priest. Plopped him in the Rhino with the Crusaders.

His list:
Sorcerer
-the Balestar of Mannon
-Sigil of Corruption
-Chaos Bike
-psyker level 3
Veterans of the Long War

Chaos Lord
-mark of Slaanesh
-Daemonheart
-Blade of the Relentless
-The Slaughterer's Horns
-Sigil of Corruption
-Prohpet of the Voices
-veterans of the Long War

9 Crimson Slaughter possessed
-mark of Slaanesh
-Possessed Champ
-icon of Excess
-His Chaos Lord went into this unit

20 Crimson Slaughter Possessed
-mark of Slaanesh
-Possessed Champ
-icon of Excess
-His Sorcerer went into here

5 Chaos Spawn
-Nurgle

Maulerfiend

Maulerfiend

Land Raider
-Extra Armour
-Dozer Blade
-Combi-Bolter
I won't bore everyone with the full run down, usually I like to take pictures and stuff but since it was a test game I didn't bother with much.

We played "Big Guns Never Tire" with normal deployment. We had a ton of ruins, forests and small debris for cover saves (we enjoy having a lot of terrain). A single river ran near the centre from top to bottom.

The attached picture shows the battlefield, as you can see, he chose the side that would give me the most difficulty (of course). I almost couldn't place the Bastion! Note that the bastion they have in the program looks a lot bigger than it should be (I think?).

He won to go first and deployed his army to the north. He set his Spawn to the far west, a Maulerfiend close by (going east) then the large block of Possessed inside some ruins. Further east was another Mauler, the Land Raider in some ruins and finally to the far east his Chaos lord with the small unit.

I set up my army, placing my bastion in the eastern side in a way so that my Sisters could cover a good 2/3 of the Board. beside the bastion to the East i placed the Immolator and a single Exorcist. To the west of the bastion was my Land Raider. My motive was to drive up the middle (well middleish) of the board, taking note as to how he moved his army so I could get into combat ASAP. Past the river (further west), I placed a Rhino and the other Excorsist, Celest with Seras and finally far west was the Crusader Rhino and the other Sisters in the Rhino.


The Turns

His first turn was mostly moving, he shot his Land raider at my Exorcist, doing a single Glance (AV 13 is awesome vs Lascannons!).

My first turn I moved up my Land raider, passing it's Dangerous terrain test, as well as a bunch of other tanks to start the slow, but steady push up the battle field. Excorsists stayed where they were. The Templar Rhino (far west) moved up along the ruin. My plan was for it to get the spawn to target them, this would allow Celest to jump over and barrage them with flamers. Spawn may be super mobile and have a thousand attacks but they have like no armour.

Celest and the Sera jumped onto the ruin, getting ready for a turn two barrage of awesomeness! Alas, one of my Dual Flame girls tripped and smashed her face and died. I was sad.

Immolator moved up, my goal was to take on the raider so I could focus my other shooting at more juicier targets - not the wisest choice for me to make.

My shooting phase for turn 1 was really good. Probably lucky on my part to be honest. Land Raider shot the TL-Assault Cannon at the maulerfiend and scored 2 pens, he failed only 1 save and I rolled a 6 for pen result! Immobilized Maulerfiend! Immolator shot the MM at the Land Raider and rolled a 1 for pen so no dice there, so I attempted to bring in some support with the eastern Exorcist. Alas, nothing was taking that Land Raider down (I glanced it twice but he saved them both)!

Western Exorcist shot at the western Maulerfiend and scored 1 pen, he failed his save and I rolled a 5. AP 1, so the Mauler blew up!

Ret's and the Bastion were able to put 9 wounds on the possessed but only 2 died.


Turn 2

He moved up more, the small unit of possessed turned into beasts from the random chart and got into a really good range of my Immolator. I was like "uh oh". Sure enough, Land Raider focused on the Immolator that turn and blew it up (he rolled a glance and a pen, I saved the Glance but not the Pen!). I knew my Dominion Sisters were toast since his Chaos Lord was a mere 7 inches away. Lesson learned.. do NOT put your MM squad even remotely close to a unit that can gain Beast.

His Spawn moved up more, real close to the Templar Rhino and I thought "Cool, he is falling for it".

Assaults came and the Chaos Lord assaulted my sisters. I was able to snipe a single guy with over watch. After an epic battle, 1 sister was still alive, but then got ran over when she tried to run away. The Spawn assaulted Celest (what a sneaky guy)! I was able to kill a single Spawn with the overwatch (Flamers for the win) and they failed their assault! Rolled a 2/3 and then fleeted for a 2/5 (needed 8!).

My turn two I moved the Land Raider into position of his Chaos Lord unit, disembarked the Termies so they were about 2" away and placed them so my Flamers could have a shot at them. Celest moved into a good position to flame some Spawn while my Templar Rhino was stuck (couldn't move because he positioned his spawn 1" away). Fortunately I was okay with that, I knew Celest was going to do well and I wouldn't need the Templars so I kept them inside.

My shooting phase was really good. Flamers from LR put a wound on his Chaos Lord. Celest, the single Dual Flamer girl and the rest of the squad killed 2 more Spawn and wounded a further one. I was going to charge them but then decided not to. I would be able to do more damage on their charge turn, possibly killing another from over-watch again. Then Celest could just tank the wounds from the last 1. I was able to kill 2 other Possessed from the Chaos Lord unit and killed two Possessed from the Chaos Sorcerer unit. Up until this time the Chaos Sorcerer was slowly moving across the battle field, buffing his unit with the spell that gives a 4+ (His Possessed rolled shroud on his second turn). I was comfortable with where they were on the table so I wasn't too focused in them yet.

Assault phase was almost too silly. I assaulted the Chaos Lord with my Awesome Squad (Termies), challenged him with my Terminator Sergeant (Chaos Lord had all attacks are instant kill and AP3, so I wanted the 2+ re-rollable) and of course he had to accept. He chose his Lord (fell into my trap). The Priest rolled lD and passed! I declared the War Hymn to re-roll failed Armour and Invul saves.

So, Chaos Lord did 3 wounds on my Sergeant and I passed them without needing the re-roll. The rest of his army (init 5) did 7 wounds on my unit. I saved them with my 2+ and only had to reroll 2 which I saved. My turn! My Captain attacked, having shred is super awesome and the re-roll to hit from Zealot. Did 3 wounds and 2 guys died. I did the challenge next with the Terminator Sergeant. Killed the Chaos Lord with his awesome AP2 S8-ness. The terminators all swung and wiped the rest of what was left.

My friend called it there. He knew that the next turn the Spawn would most likely die, whether it was from over-watch or simply combat. His other squad of possessed would have moved up further and the raider MIGHT have hurt my Exorcist again.

By turn 4 I would have been in combat with his Chaos Sorcerer unit with my terminators and then it would be a slow (but awesome) death.

Conclusion:

Sisters, for their first test game, did very well. Some silly mistakes on my part but overall I felt I did pretty well. The amount of shooting power mixed with that Terminator squad was epic. The priest inside a unit of Terminators in a Land Raider is too good not to have. The Captain too did very well, I was almost pondering on challenging with him but I decided since the Chaos Lord had AP3 I wasn't going to chance it ,not with Instant Death! Perhaps if the Chaos Lord didn't have the Instant Death special rule (he got it from killing my Dom. unit as it auto comes with a champ) I would have done it.

Sure Possessed aren't the dirtiest of armies to face but this was just a test game. Next game vs Eldar!
Battle_Field.jpg
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Re: Starting a Sisters army with a Black Templar attachment

Post by 3eland »

As a side note, quad guns can no longer aim at ground units with normal BS. Since they have skyfire and they do not have any special rule prohibiting it, the must snap fire vs ground targets. Kinda sucks, although I did manage to get a wound off with it vs the possessed.
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Re: Starting a Sisters army with a Black Templar attachment

Post by pretre »

Yeah, the twin linked helps make up for it though.

Side note for Dominions and Immolator. If you go first, they go on the board and scout forward to nuke a target. If you go second, unless you can hide them out of LOS, you scout outflank them to get linebreaker and F him up on turn 2+.

Other than that, thanks for the report!
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