Well overwatch only hits on 6's, so a 1/6 chance for each model and only the models that are being assaulted can shoot (other than tau now). Easy way around it is assault with a small unit of fodder (I usually use a small unit of Hormagaunts or Termagants) and then assault with your big unit (like my Genestealers or Raveners). Due to how overwatch is done, they have to choose whether or not to shoot at the small unit of termagants (remember a unit may only overwatch once), due to the way the rules are stated once they have decided to shoot or not they may not shoot at another unit once the initial charged unit is in melee (not like fantasy where you charge first and then continue with spells and ranged attack BEFORE starting the melee. Also remember that in 40K each charge is separate, they do not all happen at the same time. You assault with one unit, resolve all the stuff and then move to the next unit). So either waste the bullets on my 20 odd points of termagants which I probably produced via Tervigon or give up your shooting all together once my Genestealers assault. Then, by positioning your fodder around the unit as best as you can, you can maximize what your Genestealers can kill and minimize Genestealers death as close combat wounds may only be distributed to models base to base (for models that are within 2" from the base to base model they MUST attack the same model that is base to base so you can't have one model throwing attacks 5" away from a Genestealer lol), so if 85% of the enemy models are base to base against my fodder unit, my Genestealers are safe as you cannot allocate wounds done to one unit over to another if there are any extra. Models that are base to base with two or more units must choose which unit to attack, so the one or two models that can attack my Genestealers MIGHT kill one, depends on if I assaulted into or out of cover. Once combat is over you get your 3" movement which you use to get all your Genestealers into base to base (or within 2") with as many enemy models because the next round of close combat your for sure going first with Init 6!Angel of Death 007 wrote:Ya I hate how easy it is to shut down a vehicle, yet it is neigh impossible to hit a flyer. So you make vehicles weaker only to make flyers all but indestructible. I disagree with giving flyers any sort of save. You already make them near impossible to hit that should account for the fact that they would be hard to shoot down.kturock wrote:Vehicles have been nerfed in 6th ed that at least everything can get 'tinged' to death by glances. That's not a tank that's an apc.
Shooting actually matters. Overwatch is back. It needs some work, but...A skroat IG or grot could hit in overwatch as well as a highly trained SM, CSM or Eldar, that makes no sense. [13%]
Flyers are now the new 'vehicles'. [tough things to kill and you have to play for/against.]
Play the odds vs flyers. 1 in 6 will hit it so shoot at it 6 times. I shot 1 down in the 2nd turn. My Havoc squad of 2 ML & 2 LC fired at it for 2 turns. 1 in 8 hots hit it and took it out. [6.6.6. not just the number of the beast]
Now overwatch, when I first heard it was going to be in the book I was thinking Epic. Then i read it and i was like this is total crap. Basically a free spray shot at something. They should have went with overwatch where you mark your unit, which allows that unit to forfeit their shooting in their turn, to take a shot in your opponents turn. Granted in timed games it would throw things out of whack. think about the strategy though which could revolve around shooting. basically waiting for a better shot (as your opponent advances), or negating your shooting when you can only see a small part of the unit behind a building that will end up moving through to engage you in hand to hand, u go in overwatch readying your rifles to try to shoot down the chargers...
Not to mention it would make assaults more risky, and make people try to decide if they want to advance or not if there are 3-4 units sitting in overwatch. The overwatch should be resolved at full BS at this point.
So that being said, overwatch is "okay" (unless your tau of course), but there are ways around it. HTH is actually not as bad as most people think if your smart at how you place your units and how you charge with them, trust me I play nids, HTH is like our biggest thing lol. Now I realize other armies don't really have as good of "fodder" as nids but the same principles exist essentially, using tanks as walls to funnel shooting/close combat or terrain hopping can make HTH flexible in your favour.
However, flyers do still suck lol.