note about initiatve & HTH in 40k

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kturock ( 590 )
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Re: note about initiatve & HTH in 40k

Post by kturock »

don_mondo wrote:
kturock wrote:DP isn't IC, it's a monsterous creature, and hq, but not IC.

We looked that up too.
Doesn't have to be an IC, just has to be a 'character' to gain Precision Strikes (page 63, main rulebook). Which a DP is (page 412, main rulebook). So yes, a DP can allocate in HTH using Precision Strikes. Even a 'Sergeant' can allocate using this.

kool thanks.

but that still doens't change the initiative 'concern'.
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kturock ( 590 )
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Re: note about initiatve & HTH in 40k, updated from faq

Post by kturock »

With the new FAQ up for the 6E rulebook, here's the official answer. It contradicts RAW, but not common sense.

Q: Does a model with an Unwieldy weapon Pile In at its normal
Initiative step and then fight at Initiative step 1? (p22/23)
A: No – it Piles In and fights at Initiative step 1.
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Re: note about initiatve & HTH in 40k, updated from faq

Post by MagickalMemories »

kturock wrote:With the new FAQ up for the 6E rulebook, here's the official answer. It contradicts RAW, but not common sense.

Q: Does a model with an Unwieldy weapon Pile In at its normal
Initiative step and then fight at Initiative step 1? (p22/23)
A: No – it Piles In and fights at Initiative step 1.
I don't think it contradicts RAW, so much as it clarifies intent. IMO, RAW didn't say that he gets to pile in faster than his attack, it just didn't say that he DIDN'T get to - which is not the same thing.

Eric
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Re: note about initiatve & HTH in 40k

Post by kturock »

RAW says you move [pile in] on your init, not modiefied I, based on your weapon.
RAW says unweildy attacks in I1..nothing about moving, just attacking.

Personally, I like the errata, and it's what is implied and was how it's been in all previous editions.

but the exact wording, move on I and attack at modified I.

I can easily see swinging a 2 handed axe or big fist/claw, taking some time to wind-up, but not affecting your movement. [especially when you do the 2 at once]

Maybe because I've played so many different games, especially rpg's, that movement and attacking weren't simultainous, I can see both sides.
Heh, I was called a Grognard. ;-)
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Re: note about initiatve & HTH in 40k

Post by MagickalMemories »

Could be.
Having limited wargaming experience, myself (Chainmail, clix and 40K), I tend to think "in 40K mode" about rules for 40K.
By "40K mode," I mean that I look at what they've traditionally done. Granted, they've never had a pile in move before (in the eidtions I've played [3rd - 6th], at least), but pile-in takes place in the Assault Phase, and Assault has always been by Initiative, barring special circumstances or weapons.
So, since (typical) Power Fists always made you initiative 1, I just always saw it that way.

Although I disagreed with the guy's RAW p.o.v. when we discussed it, I absolutely understood WHY he saw it that way.

Eric
It's late. I'm tired and have a cold. I hope that made sense. LOL
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Re: note about initiatve & HTH in 40k

Post by kturock »

YOU? Make sense?....;-)
Heh, I was called a Grognard. ;-)
MY ALWAYS TRADE LIST: Scar Weaver, wmeredith, bloodstrike, tionas, wetstone, Frank Austin, akum, SW-DABOSS, Galador, nahatley, Joeb, Squeakula, mongse, con-fusion, basaint, jugglingfool, IsaiahTheBarbarian, Purple40k, Standard of War, BA-Best .

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Re: note about initiatve & HTH in 40k

Post by MagickalMemories »

On occasion.

: )
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I think what this situation needs is some imagination.

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Re: note about initiatve & HTH in 40k

Post by Bulkoth »

New faq now makes this perfectly clear, if you're attacking with a Pfist you pile in at I1, if you're attacking at more than one initiative you consolidate only at the first one.
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Re: note about initiatve & HTH in 40k

Post by kturock »

The entire thing that the new rules are out and the faq/eratta for it is only 1 month after is ludicrious.

I've played Star Fleet Battles, a game that has also been around for 30 years, and yes, the rule book is complex, but so is 40k, if you take into considerations all parts of all codexes and special ablities completely.
It used to have FAQ and eratta.. Then they got the rules down and haven't changed them since. They have basic, and advanced rules and optional rules. no eratta.

Even the new streamlined game doesn't have as many problems as GW does in any version.
Heh, I was called a Grognard. ;-)
MY ALWAYS TRADE LIST: Scar Weaver, wmeredith, bloodstrike, tionas, wetstone, Frank Austin, akum, SW-DABOSS, Galador, nahatley, Joeb, Squeakula, mongse, con-fusion, basaint, jugglingfool, IsaiahTheBarbarian, Purple40k, Standard of War, BA-Best .

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Re: note about initiatve & HTH in 40k

Post by spiralingcadaver »

I think this is a serious problem with contemporary gaming, though, not GW in particular.

I was playing a FFG board game recently where, without the errata, it was literally impossible for one side to win...
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